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#1
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![]() Looking to roll a porter, druid or wizard, and the reasons?
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#2
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![]() You'll probably have more fun leveling a druid, but in a raid at end game, wizards are usually needed more to blast down raid mobs.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#3
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![]() For ports and raids, you want to be a wizard. For easier/fun leveling, you want druid.
Wizards also get translocates in velious (single target ports) druid doesn't | ||
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#4
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![]() Quote:
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#5
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![]() Expansion will prob be here if you're just now starting the class, so:
Velious: Druids get new 60 buff and a good heal equivalent to Divine Light cleric spell. Velious: Wizards can translocate (port others while you stay in current zone), and still do great burst DPS. Downside: Both are least priority for groups. They are solo classes. Me personally, I like druids ability to SoW and Lev and whatnot. Thats what im playing as my main alt. | ||
Last edited by Tankdan; 05-17-2014 at 05:23 PM..
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#6
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![]() Wizard: uncommon class, high demand for guilds and groups. Can solo effectively (though it's a slow playstyle, lots of downtime) with quadding, group for best XP in game at 55+ in AE groups, and is pretty top-notch DPS in raids now and in Velious. Translocates are awesome.
Druid: common class, low demand for guilds and groups. Can solo effectively (in different ways too, quadding, root+rot, charm), PL buddies, farm some for cash, and contribute to raids though in non-essential ways. Make your choice! I went wizard cause I don't need the one thing that, imo, druids can do that my wiz+enchanter can't do better: PL. | ||
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#7
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![]() Wizard: you get to wear a pretty dress.
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#9
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![]() Druids are 2nd rate for most things 50+, if you want to really enjoy the end game at 60 - make a wizard out of those two choices.
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#10
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![]() Quote:
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | |||
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