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#61
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Nothing to make the game easier or more convenient.
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#62
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Also can we get our classic character selection/creation screens back and keep it please?
The good background for the good races, bad background for the bad with your toon spinning so you can check your gear out. Take away all the races we won't be using, make it more professional looking [You must be logged in to view images. Log in or Register.] | ||
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#63
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Make custom content excrutiatingly difficult so you could at least tell anyone who refuses to try it out of hand b/c classic they're a pussy.
IMO luclin and beyond should only be looked at for the lessons they contain about what not to do. Don't be held back by anything they did. Kind of inevitable that players in this thread will only be able to think about the stuff they already know. Don't be like them. Try to avoid making old content redundant. I remember going out to LOIO a month or two after luclin launched and seeing it deserted for the first time. Everyone just went to paludal or whatever for their far-more-convenient teen-to-twenties exp. Sad day. Plan. A lot. And if you do fuck something up, being willing to change it (or remove it entirely) post-launch. Nothing makes a mistake worse than feeling you're obligated to build on it for the next 13+ years. Making content right is far more important than any players who'll threaten to quit if you take away their new game-diluting toys or whatever. (Don't think that'll be a problem here, though!) Have fun with it, obviously. Making script-heavy raid zones and encounters is a blast. Making stuff more complex than classic eq isn't exactly difficult, but think big! Quote:
Still need to make a tool for importing animated models. Knowing something significant might happen with the other ones is pretty motivating. | |||
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Last edited by Zaela; 07-19-2014 at 06:38 PM..
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#64
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Quote:
Like... 'how dare they want to just play a new p99 server starting over at that point with all the fixes in place, should be forced to play with new enc ponies here 4evah'. heh
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Last edited by Daywolf; 07-19-2014 at 06:59 PM..
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#65
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Quote:
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#66
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Talent trees are customization. | |||
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#67
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Quote:
And that's saying a lot on my part, as EQ is the only progression themepark I have ever actually liked... not being a skill based sandbox which I pref. Probably because in early EQ (like here) it had challenge/difficulty. I think the progression grind thing starts just getting out of hand with AA. The only real saving grace of it was if you were working AA rather than level progressing - not at level cap yet; so more people camped lower level areas longer resulting in more groups to find in those more favorite spots. But other than that... meh.
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#68
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Velious then Luclin once expended.
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#69
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Quote:
EQ needs more Vikings. Always needed longboats at least. If Luclin had Vikings... [You must be logged in to view images. Log in or Register.] Yes... there is Halas, but common... Vikings weren't landlubber giants living in the mountains for the most part [You must be logged in to view images. Log in or Register.]
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#70
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I.E. - you cant get every AA available, in fact you must choose between them. i know this sounds like classic WoW talent trees, but would work very differently, and could allow for said customization. i always figured that was how EQ AA's worked, but i guess i was just a mistaken noob.
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