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  #61  
Old 07-19-2014, 05:40 PM
sox7d sox7d is offline
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Nothing to make the game easier or more convenient.
  #62  
Old 07-19-2014, 05:49 PM
Mblake81 Mblake81 is offline
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Also can we get our classic character selection/creation screens back and keep it please?

The good background for the good races, bad background for the bad with your toon spinning so you can check your gear out.

Take away all the races we won't be using, make it more professional looking [You must be logged in to view images. Log in or Register.]
  #63  
Old 07-19-2014, 06:33 PM
Zaela Zaela is offline
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Make custom content excrutiatingly difficult so you could at least tell anyone who refuses to try it out of hand b/c classic they're a pussy.

IMO luclin and beyond should only be looked at for the lessons they contain about what not to do. Don't be held back by anything they did. Kind of inevitable that players in this thread will only be able to think about the stuff they already know. Don't be like them.

Try to avoid making old content redundant. I remember going out to LOIO a month or two after luclin launched and seeing it deserted for the first time. Everyone just went to paludal or whatever for their far-more-convenient teen-to-twenties exp. Sad day.

Plan. A lot. And if you do fuck something up, being willing to change it (or remove it entirely) post-launch. Nothing makes a mistake worse than feeling you're obligated to build on it for the next 13+ years. Making content right is far more important than any players who'll threaten to quit if you take away their new game-diluting toys or whatever. (Don't think that'll be a problem here, though!)

Have fun with it, obviously. Making script-heavy raid zones and encounters is a blast. Making stuff more complex than classic eq isn't exactly difficult, but think big!

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Hey Zaela; didn't know you were around here.

Burn, ears, burn! Great work on those tools so far.
Would be happy to collaborate to make the tools better/make more tools if you do decide to make use of them. Now that I know you're considering custom, seems like this server is my best chance to see my tools put to good use. I can see you'd be willing to make a concerted effort, at the very least.

Still need to make a tool for importing animated models. Knowing something significant might happen with the other ones is pretty motivating.
Last edited by Zaela; 07-19-2014 at 06:38 PM..
  #64  
Old 07-19-2014, 06:36 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Literally everything you say is the worst thing ever. Read the thread, then comment. Know what you're talking about before spewing crap out of your face-hole.
uh-oh I'm pissin off the Bronies with my love for legit classic everquest... again. [You must be logged in to view images. Log in or Register.]

Like... 'how dare they want to just play a new p99 server starting over at that point with all the fixes in place, should be forced to play with new enc ponies here 4evah'. heh
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Last edited by Daywolf; 07-19-2014 at 06:59 PM..
  #65  
Old 07-19-2014, 06:46 PM
Erasong Erasong is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
That's the idea. I still play tabletop AD&D 2e [nerd alert], and it's my turn to DM next. It's been on hold for a long time now because of Velious development. When I sit down to work on a campaign.. what comes to mind is more akin to fantasy [prekunark] than what happened post-Velious [linear mmorpging for the masses].
I happened to think the PoP era lore fit pretty well into most fantasy stories and not just rushed mmo masses crap. Forgotten realms and dragonlance both had mortals fighting and even defeating gods since u mentioned being an AD&D nerd =P
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  #66  
Old 07-19-2014, 07:02 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Dragonsblood1987 [You must be logged in to view images. Log in or Register.]
Your misuse of that line made me uncomfortable. Shame. Shame on you.
AAs arent customization. AAs are progression.

Talent trees are customization.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #67  
Old 07-19-2014, 07:20 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
AAs arent customization. AAs are progression.

Talent trees are customization.
Yeah I'd call it a progression rather than a skill tree. At first it was like "wow this is cool" but after time and as they added more it was just more a progression grind within a progression grind [You must be logged in to view images. Log in or Register.]

And that's saying a lot on my part, as EQ is the only progression themepark I have ever actually liked... not being a skill based sandbox which I pref. Probably because in early EQ (like here) it had challenge/difficulty. I think the progression grind thing starts just getting out of hand with AA. The only real saving grace of it was if you were working AA rather than level progressing - not at level cap yet; so more people camped lower level areas longer resulting in more groups to find in those more favorite spots. But other than that... meh.
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  #68  
Old 07-19-2014, 07:26 PM
Clark Clark is offline
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Velious then Luclin once expended.
  #69  
Old 07-19-2014, 07:57 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Velious then Luclin once expended.
Well, already read the thread before posting, think I recall you already mentioning that. No comment... but Vikings is the best thing going on TV for sure [You must be logged in to view images. Log in or Register.]
EQ needs more Vikings. Always needed longboats at least. If Luclin had Vikings... [You must be logged in to view images. Log in or Register.]
Yes... there is Halas, but common... Vikings weren't landlubber giants living in the mountains for the most part [You must be logged in to view images. Log in or Register.]
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  #70  
Old 07-19-2014, 07:59 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
AAs arent customization. AAs are progression.

Talent trees are customization.
i would like to see, if AA's are to be implemented, a cap for AA points that is lower than those needed to activate them all.

I.E. - you cant get every AA available, in fact you must choose between them. i know this sounds like classic WoW talent trees, but would work very differently, and could allow for said customization. i always figured that was how EQ AA's worked, but i guess i was just a mistaken noob.
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