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#1
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![]() Disclaimer: I love P99 and I love most of what the devs are doing and this thead is by no means ment to troll but rather start a healthy discussion.
Granted I already know the answer to my question but what I am seeking is clarification. The question for me is why does project1999 consider up through velious classic everquest. Personally I would like to see the game go atleast 1 more expansion in. The reason for posting this topic is because during the livestream the guys mentioned the possibility of creating new content in the spirit of classic EQ. Personally, this idea feels like it is more than any other idea breaking the servers classic rules. I see people ask for things like completing quest lines that "should" have been completed during the era they appeared in, I.E all the Iksar epics, and the answer always is that was not classic. That does not mean those things where not suppose to be classic though. The other issue with this for me is why would you choose to create your own content over progressing the game onto the next expansion. This is the part I really would like to hear more about personally. I understand if Luclin killed the game for the devs and is not what they are wanting but for me at least, Luclin is still one of the main expansions I spent the majority of everquest in and even though I hated the new graphics I still enjoyed the expansion and what it brought. P99 is about reliving my past mmo nostalgia all the while playing the great game that EQ was. What I really would like to see come out of this discussion is some good insight into why Luclin goes against what P99 is trying to do. What are the issues with bringing it out, even on say a new server? The devs in the livestream said no cats on the moon, and that statement I feel undercuts all the cool stuff Luclin brought with it. AAs where and are one of the best idea's in all MMOs in my opinion and would hate to see those and many more of the features from Luclin never come to the amazing P99 community. Once again I want to say I do appreciate and love all that the P99 staff have done so far and will be playing P99 for years to come, regardless if I do not get to experience further expansions through them. | ||
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#2
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![]() There are several reasons SoL is a departure from Classic Everquest:
1. Setting - the game changes from adventures in slaying dragons and orcs to battling aliens in outer space. 2. Community - introduction of the nexus/bazaar was the beginning of unraveling of the Classic Everquest community. The world expansion also furthers dilution of the player population. 3. Mechanics - the alternate advancement system was a radical departure from original EQ game design. While it has it's merits, it would ultimate trivialize a vast amount of content on a locked server like this one. SoL was not classic Everquest. It was a departure from it. Some people do not consider Velious or Kunark classic for their roles (albeit to a much lesser extent) in some of the above (expanded world, changed mechanics, etc.), but most just view the tweaks in those expansions as a fleshing out of the original design. | ||
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#3
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#4
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The aliens on the moon comment is still kind of childish i think. I mean you end up fighting the shissar which are big in iksar lore, so its not they completely made up "new" monsters(aliens) and put them on the moon. I feel like if Luclin was just sold as a different content and people where never told it was the moon, more people would like it. Just seems like a very arbitrary reason to dislike something. | |||
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#5
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#6
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Not to mention, if the devs are able to make custom content what's stopping them from taking out certain items of SoL like the bazaar or char models or whatever? | |||
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#7
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Level cap stays at 50. The custom content would be: -More class specific quests. All of the quest rewards scaled to the difficulty of the quest. -Further distinction between class roles in group/raid scenarios so that everyone has something unique to offer -Nerf all things that allow one class to perform duties of another class that they wouldn't otherwise be able to on their own (i.e. Soulfire) -Make that door in The Hole go someplace. -Leviathan and Mayong Mistmoore as regular raid targets. -Add a raid boss to every zone and city. -Eliminate Zone Experience Modifiers -Stock all zones and dungeons with more unique loot. -Tweak all tradeskills to make them more relevant to the game (whether required for quests or to just make the items made more worthwhile) Basically I'd just completely overhaul the classic content, but maintain the classic game mechanics. | |||
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#8
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Also, the Luclin models suck, and I'm pretty sure the devs think so too and can't bare to look at them as I cannot either. Probably the main reason.
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#9
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1. Doesn't radically change the setting of the game. 2. Doesn't unravel the way the community interacts with itself/ 3. Doesn't trivialize most of the content already available on the server. It doesn't matter that these things are subjective, because this is not a democracy. Get it together, man. | |||
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#10
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As you and others have listed, I have gotten the answer to my question. *Edit* - Although I still think that a "custom content" addition that was reworked zones from other EQ expansions not implemented would be a great way of doing custom content. However, another poster mentioned that the devs had said that it would be harder to do that than just reworking current zones or creating completely original content. | |||
Last edited by Grizzler; 04-09-2015 at 10:15 AM..
Reason: added thought
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