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  #1  
Old 07-07-2015, 04:09 PM
wormed wormed is offline
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Originally Posted by DevGrousis [You must be logged in to view images. Log in or Register.]
If you take away the Book system from the plane of Knowledge, PoP was an awesome xpac. It would be cool if in 2016, well after Velious was launched, the team here at P99 went to work on some "custom content". And i do not mean TOTALLY new stuff. I just mean a selective roll out of features, and zones that were true to EverQuests original spirit. For instance, some of the zones in PoP, making rangers ranged.. etc.
Agreed.

I don't mind how Nilbog hates the idea of AA's being, "hey, you dinged 50 another 6x for that skill, grats!", but he did say that maybe some class defining AA's would be implemented via quest, or something like that.

As a Paladin... I want some of those AA's! Slay Undead was very cool. Hell, even Mass Group Buff was just awesome.
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  #2  
Old 07-07-2015, 03:57 PM
Morlaeth Morlaeth is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yeah, the ranger class not having superb ranged abilities from the get-go was one of EQ's greatest fuck ups.

Imagine a ranger epic bow with cool lightning and shit with bow/arrow haste

hot damn boner
Bards should've been instrument and song pew pew only.
  #3  
Old 07-07-2015, 01:30 PM
Coridan Coridan is offline
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Minus PoK books, PoP wasn't too awful
  #4  
Old 07-07-2015, 03:10 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Minus PoK books, PoP wasn't too awful
Nothing about PoP was poorly implemented other than their initial flagging system. Once it was resolved to allow levels to unlock access to all the groupable zones it was perfection.

Books were great.
  #5  
Old 07-08-2015, 03:29 PM
milsorgen milsorgen is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Nothing about PoP was poorly implemented other than their initial flagging system. Once it was resolved to allow levels to unlock access to all the groupable zones it was perfection.

Books were great.
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
  #6  
Old 07-08-2015, 03:59 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by milsorgen [You must be logged in to view images. Log in or Register.]
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
Meh. When exploring a new location/expansion/game, I agree. Exploring a new dungeon, traveling across a new continent etc. After the newness wears off and the immersion decreases, running across West Karana for the 15th time really loses its allure and becomes a time sink more than anything else. You just auto run and hope you don't hit a tree while you make yourself food...

However when I started back in 1999, I fondly remember my run from Qeynos to Kelethin at level 9 on my Druid. One of the most exciting experiences in the game for me no doubt. 15 years on, I made that run again on my Druid at a later level I think, but after that with a few level 60s and some random other Alts, running around zones I've explored every corner of just isn't fun. Killing stuff, doing quests, grouping and raiding are what's fun now that I've finished exploring EQ.

One of EQs greatest fuckups was the spreadsheetization of quests and itemization. Nothing was unique when I quit. There were 4-5 Mercenary kill X mob quests per zone and 3-6 Partisan "lore" quests per zone and they all felt void of life. Little to no figuring them out was involved. The itemization since around SoF onwards was horrid. They standardized focus items so you didn't have to look at that, you maxed all stats, resists and mod2s innately without caring. The power difference between randomly picking gear from raids and selecting the BIS gear was negligible.
  #7  
Old 07-08-2015, 07:13 PM
Visual Visual is offline
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Quote:
Originally Posted by milsorgen [You must be logged in to view images. Log in or Register.]
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
iirc Mcquaid fought to keep them out of the game, but was overruled by the team consensus
  #8  
Old 07-07-2015, 02:16 PM
Korain Korain is offline
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Don't they get some sweet bow discipline in Velious? It's only like a 20s duration, but a friend told me it rocks.
  #9  
Old 07-07-2015, 03:12 PM
Daldaen Daldaen is offline
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Originally Posted by Korain [You must be logged in to view images. Log in or Register.]
Don't they get some sweet bow discipline in Velious? It's only like a 20s duration, but a friend told me it rocks.
http://wiki.project1999.com/Disciplines

Trueshot shown as a 2 minute disc doubling bow damage (for some reason 3 sticks in my mind though).

The problem with Trueshot in old discipline world, is burning it prevents you from using Weaponshield. And as far as tactics go, Weaponshield is far more valuable to a Raid than some ranger doing mediocre Windstriker DPS.
  #10  
Old 07-07-2015, 04:16 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
http://wiki.project1999.com/Disciplines

Trueshot shown as a 2 minute disc doubling bow damage (for some reason 3 sticks in my mind though).

The problem with Trueshot in old discipline world, is burning it prevents you from using Weaponshield. And as far as tactics go, Weaponshield is far more valuable to a Raid than some ranger doing mediocre Windstriker DPS.
That is not true. Having 6, 8, 10 or more Rangers doing Trueshot at the same time with crits, softening up the Mob, and dying doing it, is probably the reason you might have had some good gear on live in a Raid that was successful. Not counting tracking the Mob to find it to start with. [You must be logged in to view images. Log in or Register.]

Give a Ranger a BIG hug the next time you see one. [You must be logged in to view images. Log in or Register.]
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