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Old 12-09-2010, 04:17 PM
SirAlvarex SirAlvarex is offline
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This is how my memory remembers bits and pieces of it:

1) Heavy 1-handers (like 5+ stones) drained stamina very fast.
2) Heavy 2-handers (like 5+ stones) drained stamina very fast.
IE, I remember the weight requirement being exactly the same between the two weapon types, but logic is making me question my memory. It doesn't make sense that a 10lb 2 handed club drains stamina just as fast if I were to swing it with one hand.

Rusty weapons made the song useful on the bard at early levels.

3) Running was a problem on my Paladin, but not on my Druid or Ranger. This mostly comes to mind while running in the Karanas. I did have to keep Invigor memorized for groups on my Druid.

4) I vaguely remember losing stamina while swimming, and having to go from looking at a 20 degree angle above water, to about 75 degrees to keep afloat.

5) The Stamina requirement of 100 sounds about right for the avoidance of attack issues. Was the speed just slowed, or could you eventually get fatigued and not attack at all? I feel like 25% stamina slowed your attacks, and 0% prevented attacks...but that is purely speculation.

6) Did Bash/Kick drain stamina? I remember timing my kicks with my stamina so I didn't drain it too fast, trying to keep around the 50% mark to avoid penalties.

That's all I got. I'd say get as close to classic as possible. I'm not sure if you could find any great resources on "Stamina Mechanics."
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  #2  
Old 12-09-2010, 07:15 PM
Hasbinbad Hasbinbad is offline
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iirc, stamina loss is based on # of hits.. therefore lower delay with the same weight, and/or 2 weapons with low delay of equal weight to one 2h weapon is going to give you more stamina loss

i don't think there are different formulas, i think it is simply based on # of hits vs weight
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  #3  
Old 12-09-2010, 07:29 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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I definitely remember stamina dropping when swimming and jumping. However, I don't remember much about the stamina bar dropping from weapon swings. I don't remember ever having a problem with it on my Shadow Knight, but I do remember running down on my warrior. Perhaps higher Stamina statistic improved your stamina bar regen? or if your Stamina statistic was over a certain threshold, some activities didn't drain your bar? I have vague recollections of being over a certain stamina number meant your bar wouldn't drain when swimming... that sound familiar to anyone?
  #4  
Old 12-10-2010, 12:00 AM
astuce999 astuce999 is offline
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I've dreamed of the day where my level 3 song wouldn't be completely useless anymore.


Please make it happen!
  #5  
Old 12-10-2010, 12:08 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
I've dreamed of the day where my level 3 song wouldn't be completely useless anymore.


Please make it happen!
From level 3-4 it's a perfectly good spell, allows you to jump as much as you want. But then selo's is faster than constant jumping so it becomes kind of useless then :'(
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  #6  
Old 12-10-2010, 02:09 AM
Zigfreed Zigfreed is offline
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I am also on board with recalling stamina dropping due to swimming or jumping. I don't recall it ever coming up with running but it's been a long time. I'm pretty sure that it wasn't an actual problem in xp groups (that I as a wizard noticed anyways..) until disc's began going off pretty freely. Hell if I remember when that was though, PoP?
  #7  
Old 12-10-2010, 11:41 AM
tristantio tristantio is offline
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Old thread discussing a heavy weapon:

http://everquest.allakhazam.com/db/item.html?item=4500

Interesting things to note are that even though its a 9/22 weapon most people think that it is a poor weapon simply because of the 10 weight (almost to the point of not using it).

Interesting quotes:
Speed influencing stamina drain
Quote:
well the more the weapon weighs the faster your stamina is drained. A weapon like this would drain your stamina like crazy in a fight cause its fast and heavy.
Quote:
It's more to do with it having 10 weight AND 22 delay. 15 weight on a 40delay weapon is a little different.
Stamina over a certain number negating some aspect of stamina drain
Quote:
well this weapon rules the stamina thing is overrated cause is only 10 rocks wummys have 15 rock and peeps still use them and dont complain
this is a tank dream come true it procs a lot and
with haste is awsome anyhow by the time you get this weapon or ar at the lvl to use this weapon you stamina should be above 130 if not then go to ec and sell or you equip cause is time to upgrade
Some other people mention 100 and 120 as numbers to get your stamina over.
  #8  
Old 12-10-2010, 11:43 AM
tristantio tristantio is offline
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Good ol' EQMac still uses stamina also and is discussed here:

http://www.eqmac.com/forums/viewtopic.php?f=1&t=9774
  #9  
Old 12-10-2010, 11:53 AM
tristantio tristantio is offline
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This link:

http://everquest.allakhazam.com/db/item.html?item=6297

Shows that even a 5 weight weapon will drain stamina (when it has 22 delay at least) on a longer fight, so it seems that at around 5 weight the weapon starts becoming a stamina hog.
  #10  
Old 12-10-2010, 11:57 AM
tristantio tristantio is offline
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Obviously not scientific but could be useful:

From:
http://everquest.allakhazam.com/db/item.html?item=17368

Quote:
.... other than me notice that this beastly thing weighs 5 stone? The reason I gave up my Snowchipper was that after a 2 minute fight I had no stamina, zero, none showing on the bar at all swingin that chipper like it was goin outta style.
Snowchipper is 4 weight and 20 delay (and runs out the stamina after ~2 minutes).

Also throughout all the pages I am noticing after the cap is exceeded (100 or 120 or 130) the only negative effect of stamina is no longer being able to jump (primarily bad when in water because you are unable to jump out of the water at that point).
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