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  #1  
Old 09-19-2019, 12:19 PM
Haynar Haynar is offline
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This is not trivial. Scribe speed is attached to the rate at which it refreshes the UI. So completely altering the rate which the UI refreshes, when a spell is scribed is not easy. And then making it variable based on a skill?

I tried a few times. And it was a mess.

You have to remember, modifying memory is not trivial. It often takes hours and hours to attempt a small change, that may or may not do anything.

This is a hard one to alter.

I don’t think some of you understand how difficult some changes are to make.

Having tried this one a few times? No way am I looking at it again. 20 hrs to get nowhere? Not so much fun.

Especially when stuff that is figured out, like disabling mouse scroll zoom, cycle thru npc targets, are left in?

Spell scribe speed is not important. Not to me.
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Old 09-19-2019, 05:19 PM
Sunderfury Sunderfury is offline
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[You must be logged in to view images. Log in or Register.]

The die-hards appreciate your efforts on this one HPH, sorry to hear things didn't work out.
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Old 09-21-2019, 10:54 AM
Danth Danth is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
...when stuff that is figured out, like disabling mouse scroll zoom, cycle thru npc targets, are left in?
This part is hugely unfortunate. Both of these features make the game much easier for mediocre players.

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Old 11-16-2017, 02:25 PM
Rygar Rygar is offline
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There was a post in another thread by Haynar or Rogean I believe, saying there was a Titanium client issue preventing this... but confirmed it was indeed classic, just nothing that could easily be done. I'll try and dig up the post.

Edit: Here it is, it was Telin and a pretty recent acknowledgement.

https://www.project1999.com/forums/s...ng+spell+speed
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Last edited by Rygar; 11-16-2017 at 02:27 PM..
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