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  #1  
Old 11-04-2016, 03:15 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I know EXACTLY what would happen if a new server started up.


I would have 13 manastones and form an all paladin guild.
I don't even know where manastones came from tbh. [You must be logged in to view images. Log in or Register.]
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Old 11-04-2016, 03:21 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I don't even know where manastones came from tbh. [You must be logged in to view images. Log in or Register.]
It's a secret to everybody.




^^
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Old 11-04-2016, 03:19 PM
fadetree fadetree is offline
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evil eyes in guk, IIRC
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  #4  
Old 11-04-2016, 03:42 PM
stormlord stormlord is offline
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It eventually has to decline, for a lot of reasons. No matter how good a game is, you eventually will tire of it. Same stuff every day with a different coat of paint just doesn't do it. You're human afterall.

I know because I played EQ for years and years. I've played so many games I should be dead already. But I know they all get boring. Your eyes literally bleed until you stop. Some you revisit. Some you don't.

A fresh server would help, but realistically it just delays hte inevitable. That doesn't mean we should just quit because for many of you this game is still worth playing. So what're they waiting for? Create another server already. It could possibly be a $$$ thing. How much does it cost to do a server? Or are they concerned about splitting the population? Well they shouldn't be, with so many high levels on the server splitting it would actually be a good thing.

BUT I think if the population falls below ~500, global chat should be reintroduced. There're some things in EQ1 which work against it if the populations falls too low or gets too high. It's not a very flexible system. This is why EQ1 changed so dramatically over the years. It wasn't designed from the start to adjust itself to circumstances. On the downside, these necessary changes were mixed with others not so necessary and it got ruined.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 11-04-2016 at 03:58 PM..
  #5  
Old 11-04-2016, 04:01 PM
big_ole_jpn big_ole_jpn is offline
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^high quality post
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Old 11-04-2016, 04:26 PM
alphys alphys is offline
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I don't care about mana stones and other shit, I just want to feel like a cool guy with a screaming mace and spirit of wolf.

I played on release and quit shortly after kunark before picking it up again post velious, and I really miss the heavy bottom end with a few at the top.

Not even caring about a healthy population, I just want a new server with even 300 people on it with the level of dedication and stability p99 has provided
  #7  
Old 11-04-2016, 04:35 PM
Dronuspk Dronuspk is offline
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Pre-Kunark, 1000 people would be pretty good. Velious though? It's not that great. I think people forget just how many active players there were on every server on Live back in the day...
  #8  
Old 11-05-2016, 03:49 AM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Dronuspk [You must be logged in to view images. Log in or Register.]
Pre-Kunark, 1000 people would be pretty good. Velious though? It's not that great. I think people forget just how many active players there were on every server on Live back in the day...
1k before Kunark was awful. That was way too high of a population for old world zones. 600 was more manageable.

Also p99 used to see days of 350 primetime pop for months before the Kunark release. 1k looks super healthy in comparison .
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  #9  
Old 11-05-2016, 11:19 AM
Swish Swish is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
1k before Kunark was awful. That was way too high of a population for old world zones. 600 was more manageable.

Also p99 used to see days of 350 primetime pop for months before the Kunark release. 1k looks super healthy in comparison .
This is true, sometimes Mistmoore was a "bring your own group" kind of zone...and City of Mist also during early Kunark
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Old 11-04-2016, 04:39 PM
stormlord stormlord is offline
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I want to add--again--this server has been around for 6--coming on 7-- years. It has been through 2 expansions. Live went through 10 expansions in that same time period. Because no single expansion entirely replaced those before it, live gave high levels more room and hence less fighting over camps. On p1999 there's an abundance of high levels fighting over a handful of camps. If you can't see this as a problem then maybe you don't understand how content can be overrun? Too many is just as bad as too few. EQ--like most MMORPGs--becomes topheavy over time.

The Ruins of Kunark (up thru 60) (Mar 1999--I joined on the 21st)
The Scars of Velious (up thru 60)
The Shadows of Luclin (up thru 60 with AA addition)
The Planes of Power (up thru 65)
The Legacy of Ykesha (up thru 65)
Lost Dungeons of Norrath (up thru 65)
Gates of Discord (up thru 65)
Omens of War (up thru 70)
Dragons of Norrath (up thru 70)
Mines of Gloomingdeep (up thru 15 or 20)--the new tutorial
Depths of Darkhallow (up thru 70) (Mid to Late 2005)

Note live leveraged the increased number of zones by utilizing luclin portals, pok books, guild lobby, gate potions and other. If they'd chosen to instead manufacture travel by 1999 standards then it would have been too slow. Grouping is strongly linked to travel speed, despite a global chat being there. None of this is surprising.

In newer iterations of EQ, almost all of the high levels are concentrated in a single expansion. This is made possible for several reasons. Instances are the most important. Secondly, the population is generally lower. I think it's rare for a modern server to host 1500+ unique IPs--usually a good chunk of players are boxing. Lastly, I think another reason is necessity. They just can't afford to manage content over several expansions as they did in prior years.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 11-04-2016 at 04:59 PM..
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