Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-14-2016, 12:35 PM
Kaedain Kaedain is offline
Sarnak


Join Date: Sep 2010
Location: Minnesota
Posts: 305
Default

this is kinda like music nerds discussion genres of music.. totally not post punk revival man
  #2  
Old 11-14-2016, 12:59 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

Other mmos should take note of This superior implementation.

a vein of iron or is ahead and to your left.

a vein of iron ore is ahead and to your left.

a vein of iron ore is straight ahead.

You apprehend a vein of iron ore!

You try to strike a vein of iron or, but miss!!

You strike a vein of iron ore for (6) points of extraction!!

You are blasted with rubble from a vein of iron ore for (17) points of damage!!

You are blinded.

You try to strike a vein of iron ore, but miss!!

You strike a vein of iron ore for (0) points of extraction!!

Your polished oak pickax slips from your hands.

Your feet are caught among rubble. You cannot move.

You stumble foreword. You have fallen!!

You have fallen for (327488) points of damage!!

You have fallen to your death!!

Returning to bind point.
LOADING, PLEASE WAIT...
__________________
<Millenial Snowfkake Utopia>
  #3  
Old 11-14-2016, 02:08 PM
A1rh3ad A1rh3ad is offline
Sarnak

A1rh3ad's Avatar

Join Date: Oct 2016
Location: Neriak
Posts: 222
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Other mmos should take note of This superior implementation.

a vein of iron or is ahead and to your left.

a vein of iron ore is ahead and to your left.

a vein of iron ore is straight ahead.

You apprehend a vein of iron ore!

You try to strike a vein of iron or, but miss!!

You strike a vein of iron ore for (6) points of extraction!!

You are blasted with rubble from a vein of iron ore for (17) points of damage!!

You are blinded.

You try to strike a vein of iron ore, but miss!!

You strike a vein of iron ore for (0) points of extraction!!

Your polished oak pickax slips from your hands.

Your feet are caught among rubble. You cannot move.

You stumble foreword. You have fallen!!

You have fallen for (327488) points of damage!!

You have fallen to your death!!

Returning to bind point.
LOADING, PLEASE WAIT...
Lol yeah. EQ is so hardcore that even your gathering nodes fight back.
  #4  
Old 11-14-2016, 12:57 PM
A1rh3ad A1rh3ad is offline
Sarnak

A1rh3ad's Avatar

Join Date: Oct 2016
Location: Neriak
Posts: 222
Default

Ugh whatever. Metagaming is just figuring out the best way to do something outside of what they intended. Like how we all know that grinding a mob will drop something so we figure out a way to kill it most efficiency or how to make a fair system where guilds can take turns. Or what areas have the best xp so we camp it and name places ourselves as a reference despite the lacation not having a name. Ex pillar 1 2 and 3 in oasis. Maybe EC tunnel isnt a great example. I was thinking along the lines that the area was easy to get to so it became the best way to sell items and everyone was doing it strategically. The playerbase has fond the best way to do things in ways that the original devs probably never intended thus creating a player run system within the game.
  #5  
Old 11-14-2016, 01:18 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by A1rh3ad [You must be logged in to view images. Log in or Register.]
Ugh whatever. Metagaming is just figuring out the best way to do something outside of what they intended. Like how we all know that grinding a mob will drop something so we figure out a way to kill it most efficiency or how to make a fair system where guilds can take turns. Or what areas have the best xp so we camp it and name places ourselves as a reference despite the lacation not having a name. Ex pillar 1 2 and 3 in oasis. Maybe EC tunnel isnt a great example. I was thinking along the lines that the area was easy to get to so it became the best way to sell items and everyone was doing it strategically. The playerbase has fond the best way to do things in ways that the original devs probably never intended thus creating a player run system within the game.
Yeah, I know I'm word-nerding out. Just hearing that meta term everywhere nowadays and something is wrong on the internets. In fact, Wikipedia says I am wrong and you are exactly right, but I still deny. FIGHT THE POWER. Apart from the term, I know what you mean and I agree. I would maybe call it 'emergent gameplay', meaning things that were not foreseen but emerge from an open ruleset in ways that surprise everyone. Like FD pulling, etc. It's an interesting feature of the EQ ruleset, how open it is, meaning there was a lot that was left uncontrolled and unexplained. It's a big part of what makes the game so great and lasting.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 11-14-2016 at 01:23 PM..
  #6  
Old 11-14-2016, 01:53 PM
A1rh3ad A1rh3ad is offline
Sarnak

A1rh3ad's Avatar

Join Date: Oct 2016
Location: Neriak
Posts: 222
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Yeah, I know I'm word-nerding out. Just hearing that meta term everywhere nowadays and something is wrong on the internets. In fact, Wikipedia says I am wrong and you are exactly right, but I still deny. FIGHT THE POWER. Apart from the term, I know what you mean and I agree. I would maybe call it 'emergent gameplay', meaning things that were not foreseen but emerge from an open ruleset in ways that surprise everyone. Like FD pulling, etc. It's an interesting feature of the EQ ruleset, how open it is, meaning there was a lot that was left uncontrolled and unexplained. It's a big part of what makes the game so great and lasting.
Understandable. The problem is you have many different platforms in which the term can be used. I believe examples of meta like in D&D is when we break character and ask another player or DM if grinding kobolds would offer sufficient exp. Well, d&d is a hard example because for the most part it is an rpg and by nature the majority of good ones at least are meta. Even grinding can be referred to as meta if you think about it.

In filmography meta can refer to a show within a show, or the show referencing itself. Maybe breaking the "4th wall" rule is meta but I'm not too sure on that.

Games like Magic the gathering, meta is building your deck in a way where you have a chance of combining the effects of different cards or having the foresight to know the opponents deck and prepare yourself accordingly. Also distracting him or her with boasts or bluffs is meta. Once again thats another hard one because a lot of the game is meta built areound a simple card game

Procedurally generated games such as rogue or diablo where you know a dungeon level is going to contain something you need because it has generated items on that level which are usually spawned together. Or knowing the layout because a chunk has loaded that always contains the same rooms. Example of loot finding would be mephisto runs. I doubt blizzard north intended people to equip their sorcs with nothing but rags and MF gear to run mephisto 24/7 but the loot finding centers around it. At least from the last time I played
WTS WTB WTT spamming I believe came from muds. We used to do it not knowing who started it in the first place.

Being a word nerd isnt a bad thing. In the end words are concepts that need to be defined in order to have a successful conversation.
Last edited by A1rh3ad; 11-14-2016 at 02:06 PM..
  #7  
Old 11-14-2016, 03:21 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by A1rh3ad [You must be logged in to view images. Log in or Register.]
Understandable. The problem is you have many different platforms in which the term can be used. I believe examples of meta like in D&D is when we break character and ask another player or DM if grinding kobolds would offer sufficient exp. Well, d&d is a hard example because for the most part it is an rpg and by nature the majority of good ones at least are meta. Even grinding can be referred to as meta if you think about it.

In filmography meta can refer to a show within a show, or the show referencing itself. Maybe breaking the "4th wall" rule is meta but I'm not too sure on that.

Games like Magic the gathering, meta is building your deck in a way where you have a chance of combining the effects of different cards or having the foresight to know the opponents deck and prepare yourself accordingly. Also distracting him or her with boasts or bluffs is meta. Once again thats another hard one because a lot of the game is meta built areound a simple card game

Procedurally generated games such as rogue or diablo where you know a dungeon level is going to contain something you need because it has generated items on that level which are usually spawned together. Or knowing the layout because a chunk has loaded that always contains the same rooms. Example of loot finding would be mephisto runs. I doubt blizzard north intended people to equip their sorcs with nothing but rags and MF gear to run mephisto 24/7 but the loot finding centers around it. At least from the last time I played
WTS WTB WTT spamming I believe came from muds. We used to do it not knowing who started it in the first place.

Being a word nerd isnt a bad thing. In the end words are concepts that need to be defined in order to have a successful conversation.
Yeah the 'show within a show' is really the only thing that would meet my definition of meta. The rest are just 'being smart' and using knowledge and the game rules in an advantageous way. Nothing meta about that in my mind but yeah. EQ has a lot of MUD roots, terms like "MOB" (mobiles), etc., and I wouldn't be surprised to hear that the trading acronyms came out of that too.
__________________
The Ancient Ranger
Awake again.
  #8  
Old 11-14-2016, 03:37 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

What about cyber? Meta, or Emergent Gameplay? How does a cam stream alter its position within the paradigm? What about streaming sans webcam?

What about playing dice in game, or racing other players to see who can get to a dragon the fastest?

Need moar info before these words can be properly incorporated into my lexicon.
__________________
<Millenial Snowfkake Utopia>
  #9  
Old 11-14-2016, 04:14 PM
xKoopa xKoopa is offline
Fire Giant


Join Date: Dec 2014
Posts: 690
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Yeah the 'show within a show' is really the only thing that would meet my definition of meta. The rest are just 'being smart' and using knowledge and the game rules in an advantageous way. Nothing meta about that in my mind but yeah. EQ has a lot of MUD roots, terms like "MOB" (mobiles), etc., and I wouldn't be surprised to hear that the trading acronyms came out of that too.
I thought mob was "monster or boss"

Are you telling me ive been wrong all these years? :/
  #10  
Old 11-14-2016, 06:25 PM
A1rh3ad A1rh3ad is offline
Sarnak

A1rh3ad's Avatar

Join Date: Oct 2016
Location: Neriak
Posts: 222
Default

The consider system, global ticks, holy trinity, dot... everything here comes from muds. They were so similar that there was a lawsuit between sony and the original creators. Well one of them. See telnet MUD was designed to be an open platform for creative minds to be able to DM over large distances. It was distributed freely. One of the creators decided to sue sony for stealing assets but another person ownes the majority of the IP. He dropped the lawsuit saying that it was designed as an open platform for all to use. At least that is how I heard it. You never can really trust information back in the dark ages when BBS boards were still a thing.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.