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Old 01-10-2017, 10:16 AM
deezy deezy is offline
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Every melee gets a little something during that patch. Bards get on the warrior damage table & can use epic in off-hand without a penalty, rangers get a buff to their atk stat, monks get tripple attack, warriors can switch hands on epics, knights get the 2handed buffs, and some high end rogue daggers get upgraded. It's a pretty nice patch overall for melee.

http://everquest.allakhazam.com/hist...es-2001-2.html

Code:
* Summary of Melee Changes *

- Two-Handed Weapons have been given an increased damage bonus for 
characters over level 50. Also, certain post-epic quality two-handers 
have been improved.

- Warriors have had their taunt skill cap increased to 230 at 60th 
level. Also, the Blades of Strategy and Tactics can now be used in 
either hand.

- Rogues, as the primary user of piercing weapons, will benefit from an 
improvement in the quality of a few existing high-end daggers. At some 
future date new piercing weapons will be added to the game to fill gaps 
in equipment availability.

- Monks will now be on an improved combat table at levels 55 and again 
to a better table at 60. Monks now have the ability to Triple Attack at 
60th level. The minimum damage done by Flying Kick will be greatly 
increased for monks starting at 51st level and scaling up to level 60. 
We also intend to add more monk weapons in the future to fill equipment 
gaps.

- Rangers have their Double Attack skill cap raised to 245. They have 
also gained an innate offensive bonus that starts at level 55 and 
increases until level 60. Ranger's Defense skill cap has been raised to 
220, and their Riposte skill cap has been raised to 185.

- Paladins and Shadowknights, besides the benefits they gain from the 
two-handed weapons change mentioned above, have also been moved to the 
same combat tables as warriors. In the future we intend to examine the 
existing one-handed weapons useable by knights for possible upgrades. 
We are also increasing the Taunt skill cap for these two classes to 
220.

- Bards have had their 1h blunt and 1h slash skill caps increased to 
250. Their piercing skill cap has been increased to 240. Their Offense 
skill cap has been raised to 252. Bards are also being moved to the 
same combat table with all the other melee and hybrid classes (save 
monks who have separate tables after level 55). Bards Parry skill cap 
has been raised to 185 as well. Finally, the Singing Shortsword can now 
be equipped in the off hand and still give full song enhancing 
benefits.
  #2  
Old 01-26-2017, 02:56 PM
Muggens Muggens is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
Every melee gets a little something during that patch. Bards get on the warrior damage table & can use epic in off-hand without a penalty, rangers get a buff to their atk stat, monks get tripple attack, warriors can switch hands on epics, knights get the 2handed buffs, and some high end rogue daggers get upgraded. It's a pretty nice patch overall for melee.

http://everquest.allakhazam.com/hist...es-2001-2.html

Code:
* Summary of Melee Changes *

- Two-Handed Weapons have been given an increased damage bonus for 
characters over level 50. Also, certain post-epic quality two-handers 
have been improved.

- Warriors have had their taunt skill cap increased to 230 at 60th 
level. Also, the Blades of Strategy and Tactics can now be used in 
either hand.

- Rogues, as the primary user of piercing weapons, will benefit from an 
improvement in the quality of a few existing high-end daggers. At some 
future date new piercing weapons will be added to the game to fill gaps 
in equipment availability.

- Monks will now be on an improved combat table at levels 55 and again 
to a better table at 60. Monks now have the ability to Triple Attack at 
60th level. The minimum damage done by Flying Kick will be greatly 
increased for monks starting at 51st level and scaling up to level 60. 
We also intend to add more monk weapons in the future to fill equipment 
gaps.

- Rangers have their Double Attack skill cap raised to 245. They have 
also gained an innate offensive bonus that starts at level 55 and 
increases until level 60. Ranger's Defense skill cap has been raised to 
220, and their Riposte skill cap has been raised to 185.

- Paladins and Shadowknights, besides the benefits they gain from the 
two-handed weapons change mentioned above, have also been moved to the 
same combat tables as warriors. In the future we intend to examine the 
existing one-handed weapons useable by knights for possible upgrades. 
We are also increasing the Taunt skill cap for these two classes to 
220.

- Bards have had their 1h blunt and 1h slash skill caps increased to 
250. Their piercing skill cap has been increased to 240. Their Offense 
skill cap has been raised to 252. Bards are also being moved to the 
same combat table with all the other melee and hybrid classes (save 
monks who have separate tables after level 55). Bards Parry skill cap 
has been raised to 185 as well. Finally, the Singing Shortsword can now 
be equipped in the off hand and still give full song enhancing 
benefits.
On a side note, what piercing weapons are getting upgraded, anyone know?
  #3  
Old 01-09-2017, 09:26 PM
fastboy21 fastboy21 is offline
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**braces for "is this a classic feature?" argument**
  #4  
Old 01-09-2017, 09:51 PM
Rygar Rygar is offline
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Playing a monk myself I'm excited for this, but admit it makes it way too easy mode and OP, even at 60. Would rather they strip this as custom content and balance other classes like wizards with crits, dot stacking, knights defense caps, etc. Strictly by patching, no dumb AAs to fix your class when you finally hit 60 and have to grind again to make your class useful
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  #5  
Old 01-09-2017, 10:34 PM
paulgiamatti paulgiamatti is offline
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They should've given all of the monk things to rangers.
  #6  
Old 01-09-2017, 10:34 PM
Swish Swish is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
They should've given all of the monk things to rangers.
I'm not a big fan of rangers but I agree lol
  #7  
Old 01-10-2017, 06:01 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
They should've given all of the monk things to rangers.
I think the biggest problem with balance regarding monks is from their inception they were meant to be balanced by limited itemisation; look at vanilla sure they had the best melee skills, but they had to deal with crappy 1hb/2hb ratios (compared to slash/pierce) and especially heavy weapons. They couldn't use smithed armour types, leaving very few high AC pieces.

Kunark rolls around and turned this on its head; instead giving monks the best ratio weapons, often with low delay, and eventually access to all/all equipment with ludicrous AC. By Velious the shark has been jumped and monks now have the best melee skills, the best weapons and sometimes even the best worn ac on class specific armor (Barbie legs -this one item alone took monks to 1/5th of the early Velious AC cap).

I don't know who was in charge of itemisation in everquests, but surely they had to play a monk!? At least it provides us with a really solid melee class for min maxers!
  #8  
Old 01-10-2017, 06:06 AM
Brut Brut is offline
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Thankfully Shroud of Completelyutterlybroken doesn't drop anymore.
At that point the dev maining a monk said to himself "man, if only I could wear PD robe and fungi at the same ti- OHWAIT A MINUTE".
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  #9  
Old 01-09-2017, 10:34 PM
Naethyn Naethyn is offline
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As a warrior who has enjoyed a triple attack 2h for a while and uses it as my primary dps this is what I've learned. The faster delay 2h with the same ratio will do more damage then its higher delay counterpart. This may not exactly translate to monks because of crippling blows, but I wouldn't be surprised if it does.
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  #10  
Old 01-10-2017, 01:44 AM
Detoxx Detoxx is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
As a warrior who has enjoyed a triple attack 2h for a while and uses it as my primary dps this is what I've learned. The faster delay 2h with the same ratio will do more damage then its higher delay counterpart. This may not exactly translate to monks because of crippling blows, but I wouldn't be surprised if it does.
2h worst DPS for Warriors bra
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