One other thing worth noting: on TAKP snare is absolutely critical. I'm not 100% sure, but I think it has to do with unaggroed mobs on P99 preventing their compatriots from running, e.g. when you camp at the brain room nothing will run if the ilis shaman is up in the closest jail cell. My biggest regret with my Monk/Shaman combination on TAKP was not having that snare clicky necklace. Even after I got the VP spear, procs are inconsistent and and switching around weapons is even more APM on an already high APM class.
I am hopeful that at some point Haynar will come fix all of the numerous mechanics problems on P99: push/interrupt, NPCs fleeing, flee stuns, procs for >400 hate, linger timers, increased blur chance, rogues sneaking everywhere, NPC aggro delay after standing up from FD, and so on. When combined, its a massive nerf to P99s overpowered melee and I think it would nearly perfectly balance melee/hybrids/priests/casters/npcs (with the exception of Wizards who don't have a Rend/Conflag robe).
Returning to on topic, the obvious winner after these changes is Troll (snare clicky neck, slam interrupting casters) while all other shaman races lose.
|