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  #1  
Old 09-27-2019, 03:28 PM
Baler Baler is offline
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Originally Posted by M.J. [You must be logged in to view images. Log in or Register.]
I've done 2 mages to 55 solo and duo/trio, and fire pets biggest benefit is tanking multiple mobs at once.
this is true. a skilled mage can chain summon down 2-3 maybe more mobs at once.

One thing to consider however when it comes to multiple mobs is .. green will have no pet window
so keep spamming /pet health

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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Now that is a classic response [You must be logged in to view images. Log in or Register.] I love secrets it's what make this game mysterious!
Its no secret. People have posted about it in the past. It may even be in a guide I don't recall.
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Last edited by Baler; 09-27-2019 at 03:32 PM..
  #2  
Old 09-27-2019, 02:47 PM
bwe bwe is offline
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What is this enchanter trick
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Old 09-27-2019, 02:53 PM
Jibartik Jibartik is offline
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Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
What is this enchanter trick
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  #4  
Old 09-27-2019, 03:13 PM
Vexenu Vexenu is offline
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Probably a Druid/Enchanter duo who know what they're doing.
  #5  
Old 09-27-2019, 03:14 PM
M.J. M.J. is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
The main benefit of mage pet focus items is the increased fire pet life pool for longer DS burning enemies. That you can then finish with a nuke for max exp.

The mage will be sitting 90% of the time while their fire pet's DS and dmg is melting mob(s)
That HP increase comes with a level increase, which is everything related to pet damage AND defense. So DS damage and max hit go up as well the pets actual ability to take a hit.

Just duoing with a priest that can HP buff your pet won't bring back that effective + 1 level of mitigation on Green. Mitigation might not seem like a big deal, but, besides the increased damage shield for focused fire pets, it makes surviving spell casters that much more feasible for pet tanks. Which is a huge deal in classic dungeons: and its especially important for key level ranges where pets are weak relative to NPCs in the 29-39 range.

I personally think the mage hype is over blown, unless people consider Green content to end at the level they are able to join /list for Manastone and Guise. If viewed from that perspective then mages are the best class for getting loot that will someday merge with blue.

Necros and enchanters will still be the only potential primary classes in dungeon duos that can clear guk deadside, and enchanters really stand alone in potency for every other "tough" camp outside of Guk. 49 Earth does decently with focus and slowed mobs, but mages lack one and won't have the other for a while.

I'd say bards swarming / charm kiting will destroy everyone else when it comes to leveling. But it depends on how the AE mechanics will work at launch.
  #6  
Old 09-27-2019, 03:16 PM
Baler Baler is offline
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the enchanter trick is not a duo and no I wont tell everyone how to do it.
Is it classic. YES.
Is it legal. YES.

It just takes some creative thinking to figure out. There is no way im going to publicly post how it's done so 200 nerds can try and manipulate certain areas of the classic world.
Those who know, may not think it's a trick but there are a LOT of people who don't know about it. Even though it's in plain sight.

Quote:
Originally Posted by M.J. [You must be logged in to view images. Log in or Register.]
I'd say bards swarming / charm kiting will destroy everyone else when it comes to leveling. But it depends on how the AE mechanics will work at launch.
At launch the AE limit will be 4 mobs for bards too.
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  #7  
Old 09-27-2019, 04:42 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
the enchanter trick is not a duo and no I wont tell everyone how to do it.
Is it classic. YES.
Is it legal. YES.

It just takes some creative thinking to figure out. There is no way im going to publicly post how it's done so 200 nerds can try and manipulate certain areas of the classic world.
Those who know, may not think it's a trick but there are a LOT of people who don't know about it. Even though it's in plain sight.



At launch the AE limit will be 4 mobs for bards too.
Sounds like a thinly veiled exploit to me. Hopefully the staff will be watching your play!
  #8  
Old 10-04-2019, 02:35 PM
Cen Cen is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
the enchanter trick is not a duo and no I wont tell everyone how to do it.
Is it classic. YES.
Is it legal. YES.

It just takes some creative thinking to figure out. There is no way im going to publicly post how it's done so 200 nerds can try and manipulate certain areas of the classic world.
Those who know, may not think it's a trick but there are a LOT of people who don't know about it. Even though it's in plain sight.



At launch the AE limit will be 4 mobs for bards too.
Does it have anything to do with using charm to STOP the combat between two mobs that already are hostile to each other / or a guard that attacks a mob you bring to it then you charm it when low to stop the combat, then finish it off yourself?

[You must be logged in to view images. Log in or Register.] I know people love to do that exploit at Squire in EK, they pull tons of griffawns or wolves, and charm them at low hp before the guard finishes them off and then for the cost of one charm and maybe one suffication cast gets a mob kill rewarded
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  #9  
Old 10-04-2019, 02:44 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Does it have anything to do with using charm to STOP the combat between two mobs that already are hostile to each other / or a guard that attacks a mob you bring to it then you charm it when low to stop the combat, then finish it off yourself?

[You must be logged in to view images. Log in or Register.] I know people love to do that exploit at Squire in EK, they pull tons of griffawns or wolves, and charm them at low hp before the guard finishes them off and then for the cost of one charm and maybe one suffication cast gets a mob kill rewarded
If you can find two mobs of similar levels its better just to let both hit each other down, then break and kill both. Then you get the cost of 1 charm plus invis, plus two or three dots to finish 2 mobs, maybe a root or two as well. Some people have posted that this mechanic isn't classic and that the damage from charmed pet or npc which was being attacked should KS the enchanter, same as charming something that a guard mostly killed for you. I don't really know if it is classic or not /shrug.
  #10  
Old 10-04-2019, 04:12 PM
Poetic Poetic is offline
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This is fast xp and it works fine, but with low cha and low int due to lack of gear those root recasts and charm breaks really burn more mana than you expect. That's why you dont just charm 1 mob into 2-4 mobs, root the rest, and break charm and kill over and over. Thats super fast and efficient if you have the mana to sustain it, which you wont.

I agree though, this is certainly the best way to solo as an enchanter, but this is no exploit.
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