Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-27-2019, 05:22 AM
lesell lesell is offline
Skeleton


Join Date: Jun 2015
Posts: 18
Default

Before everyone gets upset, I know that the limitations of the titanium client mean that the 'old timey' grey block classic UI with the tiny window is not possible because lots of reasons. I'm totally not asking for that. I get it will never be.

And I get that EQ had the f10 option since launch and greenUI is close to that, not arguing with that at all.

I'm just wondering if it's possible to give us an option to skin greenUI so that it uses the classic greyblock texture instead of the semi-transparent black windows?

When I first started playing I used to use the old stupid grey block, I never used the f10 UI. So when I started on green today, I was hoping to make my EQ as classic as possible within the limitations of the client. So I downloaded Wellgrims UI but all UIs installs are blocked. Fair enough.

But is there no way to just allow the 'classic-style' UI skins only while rejecting others? Like allow a small list of acceptable UIs, like Wellgrims, Mithral's or Fabbe's on EQInterface? While green is in base game phase? Probably not-- I imagine if you allow them at all you need to allow all of them but it would have been great to be able to at least use the stone textures.

Or alternatively, It'd be awesome if p1999 offered greenUI in a stone textured version somehow. I know its a lot of work and the devs have done a lot already (thanks so much, I can't imagine all the work you've done to get green running!), but maybe someone would like to try to get a stone textured version of greenUI working... like a volunteer? Nothing about greenUI would need to change beyond textures, really. I believe there is a 'texture' option in the UI already when you right click..

I feel like it would give it a more classic sense personally. I can see people seem to disagree vehemently with me, but I miss the textures. I know nothing about skinning or UI files but I could probably try to learn if there's interest in this... not sure how to get it to work though.

Just a thought, I know it probably won't be allowed/implemented, but the grey stone feels more 'classic' to me and the black detracts a bit, so I thought I'd ask.

Thanks for your hard work. Keep it up!
  #2  
Old 10-27-2019, 12:13 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,277
Default

Quote:
Originally Posted by lesell [You must be logged in to view images. Log in or Register.]
I'm just wondering if it's possible to give us an option to skin greenUI so that it uses the classic greyblock texture instead of the semi-transparent black windows?
You can get about halfway there with the present options available. right click the window, click "texture" to turn off the default texture. If you haven't done this before it'll make the window white. Now right click again and select the "tint" option for the same window and change it to a blue/grey color similar to what you're looking for. It's not exactly what you're asking for, but it's a pretty good half step there.

Danth
  #3  
Old 10-27-2019, 09:56 AM
CJLucier CJLucier is offline
Decaying Skeleton


Join Date: Feb 2019
Location: NunyAz
Posts: 3
Default Green Pally Bug

I hope this is the right forum for this, I believe.

I noticed that the Paladin Lay on Hands is showing a refreshed state shortly after use ... Even though it isn't refreshed yet. The button pops up every few seconds when depressed as if used. Hope that makes sense. Not sure if it's isolated to Erudites or not.
  #4  
Old 10-27-2019, 10:28 AM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

Quote:
Originally Posted by CJLucier [You must be logged in to view images. Log in or Register.]
I hope this is the right forum for this, I believe.

I noticed that the Paladin Lay on Hands is showing a refreshed state shortly after use ... Even though it isn't refreshed yet. The button pops up every few seconds when depressed as if used. Hope that makes sense. Not sure if it's isolated to Erudites or not.
That one is an old client issue or something, so we're unable to alter that [You must be logged in to view images. Log in or Register.]
  #5  
Old 10-27-2019, 01:30 PM
drdrakes drdrakes is offline
Banned


Join Date: Sep 2014
Posts: 357
Default

My meditate button is always ALL BLACK.
  #6  
Old 10-27-2019, 02:48 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

Quote:
Originally Posted by drdrakes [You must be logged in to view images. Log in or Register.]
My meditate button is always ALL BLACK.
right click the spell window, and change it form textured to not textured, you ahve it set to textured[black] I think that's what causes that bug
  #7  
Old 10-28-2019, 01:21 AM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,521
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
right click the spell window, and change it form textured to not textured, you have it set to textured[black] I think that's what causes that bug
Can confirm
I had zero issues with my meditate button until I started messing with transparency and texture/color. Upon logging back in. black meditate button. [You must be logged in to view images. Log in or Register.]
__________________
  #8  
Old 10-28-2019, 01:56 AM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Can confirm
I had zero issues with my meditate button until I started messing with transparency and texture/color. Upon logging back in. black meditate button. [You must be logged in to view images. Log in or Register.]
eep wait, are you saying you can't kick it back into working order?

Set to not textured, camp out, (completely close out eq I notice without doing this it maintains some memory leaks or something that bla bla so yeah try that) then re-launch, I'm assuming that should fix the button to be working, but if it doesn't can you let me know?

Im not sure if someone else posted this already but I've figured out how the hotpad color button bug works, if you take an ability button, and put it onto a button you had a macro on with that color, it will match that color, until you do a full restart. So I am hoping that fixes this issue for you Baler!
  #9  
Old 10-27-2019, 04:39 PM
Creepachu Creepachu is offline
Decaying Skeleton


Join Date: Jan 2019
Posts: 1
Default

Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.
  #10  
Old 10-27-2019, 04:52 PM
Wenai Wenai is offline
VIP / Contributor

Wenai's Avatar

Join Date: Oct 2009
Location: Halifax, NS, Canada
Posts: 1,083
Send a message via MSN to Wenai
Default

Quote:
Originally Posted by Creepachu [You must be logged in to view images. Log in or Register.]
Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.
The original velious UI utilized a lot of marble assets. The way it is, is by design. The aim was accuracy to the Velious UI.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.