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#1
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#2
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Why do those decaying skeletons look like the Luclin models??
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#3
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So I just logged into blue, turned on dynamic lighting, and then jumped back on green and that fixed my issues. [You must be logged in to view images. Log in or Register.] Question though, is there any reason to restrict people from being able to turn on/off dynamic lighting? It seems to me (in my limited experimentation) that it is all negative if it is off. :P Quote:
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#4
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I made a human female Mage, when equipping the worn candle and later a fire Beetle eye, there was no change to the light source around me. It appears they weren't working as a light source?
I can provide screen shots later if needed. Edit - this may be due to dynamic lighting being turned off, I will test later and report back
__________________
Kemmler, 60 SK, Officer of <Europa> P99 Blue
Cillaz Scalefist, 60 Iksar Shaman, former Officer of <Infernus>, P99 Blue Cillaz Scale'Fist, 70 Iksar Beastlord, Inverse Logic, Stromm (Ret 2004) | ||
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Last edited by Cillaz; 10-15-2019 at 06:02 PM..
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#5
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#6
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Snow-type zones appear slightly over-done. Here's a picture on a Barbarian, no vision buffs, but with a Greater Lightstone in inventory, in the open in Great Divide (I'm using this on 'Blue' since it's apporpriate for the era, and it'll need to work for all 'green' zones anyway). Other similar snow-type zones often look similar to this, including Everfrost.
Danth | ||
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#7
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We are definitely willing to make adjustments to zones if the current darkness levels aren't classic, but for the most part they seem to be pretty accurate. Personally, I remember Everfrost on a new barbarian being effectively impossible to navigate in the dark. | ||||
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#8
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When I cast Deadeye in the East Freeport Sewers, it changes how I see things. In West Freeport, however, no change when I cast it. | |||
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#9
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Please see videos below. These are recorded today from an EQ Trilogy client. Let me know if these help you in any way, or if you need me to record/screenshot something else. EQ Trilogy Client - Halas/Everfrost - Part 1 of 2 EQ Trilogy Client - Halas/Everfrost - Part 2 of 2 | |||
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#10
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I love the darkness, but I don't believe the Freeport sewers were supposed to be THAT dark at night time! I remember running thru these things constantly with my SK back in 1999 and it was hard to see, but presently, it is literally impossible to navigate the sewers at night as a human.
You guys did a fantastic job making the game darker though. I was scared at night time out in the commons. And I'm not harping on ya! Don't change it if you don't want to, and if you can't, it is what it is. But those sewers are ridiculous! | ||
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