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#1
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It isn't exactly how I remember it, but maybe the guy in the video holds a torch that flickers this way, and a GLS or fire beetle eye slowly pulsates. @Blank - can we please get an acknowledgement from you on the flickering part? Thanks! | |||
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#2
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Feels like that would be pretty reasonable to implement, but it would need to affect ALL light sources, not just torches - so lightstones, etc. would adopt a similar flicker, which doesn't feel right. Or... maybe just all warm light sources. Hmm. I'll put it down as a stretch goal, but I can't promise anything. | |||
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#3
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Good to know it's at last somewhere on your todo list, thanks! | |||
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#4
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#5
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Looks like night sight should be more like a super dark ultravision blue.
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#6
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I can't edit my message but with the patches on page 11 I really like it.
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#7
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After reviewing more nighttime scenes from classic, I've added a blue hue to the night terrain for Humans/Barbarians/Erudites. So you'll be able to make some things out, but barely.
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Attached files go into your EQ directory.
__________________
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Last edited by Telin; 10-17-2019 at 02:37 AM..
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#8
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I'll hafta hop in and hopefully candles don't make a huge light ring. They should only barely light up your character. Work in progress and all that, I know [You must be logged in to view images. Log in or Register.]. | |||
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#9
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#10
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