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  #1  
Old 10-27-2019, 01:51 PM
drdrakes drdrakes is offline
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Originally Posted by Arctos [You must be logged in to view images. Log in or Register.]
I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.
This broke my meditate button just FYI
  #2  
Old 10-21-2019, 10:01 PM
Gustoo Gustoo is offline
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Confirming INI file dynamic lighting set to TRUE
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Old 10-21-2019, 10:03 PM
Gustoo Gustoo is offline
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Interesting.

Yeah I can see the lights at surefall like a beacon from across the zone, or any other of the actually rendered light sources, while my feetsies are pitch black.

How is it for others that can not reproduce? graphics card that can render more light sources? playing on gimp core 2 duo with integrated intel graphics laptop here for this R&D phase.
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Old 10-21-2019, 10:12 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Interesting.

Yeah I can see the lights at surefall like a beacon from across the zone, or any other of the actually rendered light sources, while my feetsies are pitch black.

How is it for others that can not reproduce? graphics card that can render more light sources? playing on gimp core 2 duo with integrated intel graphics laptop here for this R&D phase.
It's entirely possible that the titanium client itself is trying to "helpfully" limit the amount of dynamic lights it's willing to render based on your hardware, and in doing so completely gimp your vision.

What I've added locally is a slash command that allows you to choose from a few settings that determine how many lights can be rendered, but the catch is that it will ALWAYS prioritize your local lightsource no matter what you pick.

So it should help cases exactly like this one.
  #5  
Old 10-21-2019, 10:14 PM
Gustoo Gustoo is offline
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Interesting. Says here you are an aviak but are you helping Dev on this one?

I really want these changes to work. At the same time if it's mega broken I am not going to be able to play a hardmode human.
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Old 10-21-2019, 10:18 PM
BlankDiploma BlankDiploma is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Interesting. Says here you are an aviak but are you helping Dev on this one?

I really want these changes to work. At the same time if it's mega broken I am not going to be able to play a hardmode human.
I developed the code/shader fixes for nighttime on my own and then provided them to the devs. Telin has been the other half of this effort, doing all the actual zone/data fixes to get accurate lighting levels.
  #7  
Old 10-21-2019, 10:38 PM
Gustoo Gustoo is offline
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Wow you are a real box hero thanks for your brave and noble efforts you are also probably very handsome.

Thanks for all the fixes.
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Old 10-21-2019, 10:49 PM
BlankDiploma BlankDiploma is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Wow you are a real box hero thanks for your brave and noble efforts you are also probably very handsome.

Thanks for all the fixes.
LMFAO I appreciate the brown-nosing

I just love classic EQ and wanted to contribute. Also I'm a sadist who enjoys torturing people with dark scary caves. [You must be logged in to view images. Log in or Register.]
  #9  
Old 10-22-2019, 12:49 PM
cd288 cd288 is offline
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Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.
  #10  
Old 10-22-2019, 01:25 PM
soronil soronil is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.
It seems 99% there. Many of the issues people are reporting are probably: intended, gamma too low, or dynamic lighting off.

I would rather have 99% there than 0% there.

Darkness is a huge part of classic, I would be much less excited if not for this effort (even though It made me change my starting races for some characters!)
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