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#1
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I’ve been a cleric on raids, and in an effort to be more than nust another constantly-medding CH bot, I have done things like try to root adds, stun charm breaks, and tank things that are hitting clothies, and I have found we clerics take sooo much damage. Cleric mitigation is bab. I think it’s misguided to compare cleric tanking to paladin tanking. I think Hazek is right about more than people are giving him credit for.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#2
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Monks cuz basically they just FD pull and can't use swords. Every other class can pull better. Warriors are awesome cuz they can just pull 3 mobs at once and not die.
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#3
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The great wave is coming. Praise be to Prexus!
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#4
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Ranger or paladin?
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#5
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Let's be real though. Rogues are worst in classic due to shitty weapons and 0 utility.
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#6
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Honestly it is ranger or rogue. I'd say *probably* rogue due to track/sow/harmony in favor of the ranger.
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#7
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rogues steal hardly any exp and benefit a lot from a shaman, bard, or chanter. Rangers have snare & roots tho which is handy unless there is a necro.
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#8
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I don't know if there is an overall worst class. I think how valuable a class is to a group can change depending on things like location, goal, and group makeup. Groups in EQ can be so malleable so having a class that can do 1 role but also cover other duties is really nice if suddenly group make up changes. Not every player is created equal as well. I'd take a sub optimal class piloted by an experienced player over a "better" class piloted by an inexperienced player.
I'm never too worried about things like exp penalties. Hybrids almost always make the group better in multiple ways. If my group will be more secure and can survive a particular class leaving then I'll always take the hybrid as it nets me way more xp in the long run. Like a ranger can dps, pull, buff, root, snare, invis, track and tank in a pinch. That is a ton of utility. If my monk/bard puller would leave and my only options for a replacement are a mage or necro my ranger can switch to pulling. If I have druid healer that leaves and I need snare I can replace them with whatever as the ranger can do it. There are situations where maybe rangers don't shine and/or are too redundant but thats OK. There probably is one singular group makeup that is across the board superior in all situations. I enjoy those kinds of metas but it just isn't always a given that you will have X, Y, and Z when putting together a group or looking for replacements. | ||
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#9
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#10
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