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Old 06-19-2020, 01:41 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Default Interesting blurbs from Prima's Official Strategy Guide for Kunark

I was looking through my old Kunark strategy guide. I find it fascinating how the writers of the book described the game at that time. They seem to make a LOT of mistakes too. It is also interesting to see items that were never put into the game.

1. Fear kiting was called "Reverse-kiting", and they considered it an "advanced tactic".

2. Their advice for Bard soloing: "Don't do it. Yes, it's possible, but Bards need friends to be at their best. The best advice for soloing would be, play a haste song, don't stop for long enough to get into trouble, and just explore."

3. It looks like there were quite a few bags that never made it in to the game:

- The first one is "Pierce's Pack". It had 8 slots, giant capacity, and 50% weight reduction. This must
be a different bag from https://wiki.project1999.com/Pierce%...uch_of_Storing , because this
bag is also mentioned in the list.

- There was a 10 slot, large capacity "Banker's Box".

- There was a 10 slot, large capacity, 15% weight reduction "Tracker's Terrapack".

- There was a Lady's Purse that was identical to https://wiki.project1999.com/Purse

- There was an 8 slot, giant capacity "Treasure Chest".

4. There were some additional crafting containers that apparently didn't make it in:

- There was a sharpening kit for blacksmithing. 2 slots, large capacity.

- There was a smithing kit, 6 slots, large capaity. It says immobile, so this may have been similar to
a forge, with less slots.

- There was a Key Maker, 2 slots, tiny capacity. No idea what this was for. It was also immobile.

5. They listed a test item named "Robe of Recovery". https://everquest.allakhazam.com/db/...tml?item=57005

6. Pulling was apparently also called "bait".

7. In the description for the warrior class, they have an interesting description for Agility: "Big people have a reputation for being clumsy, but clumsy Warriors have a reputation for being corpses. Agility here means quick and effective weapon work and more hits per stab."

8. They claim Shadowknights use Wisdom to increase their mana.

9. In the description for the necromancer class, they have an interesting description for Dexterity: "No armor and everyone in the world out to get you? Dexterity is the key to a successful attack. Just think of it as buffing up the fingers in preparation for major finger-waggling."

10. In the description for the monk class, they have an interesting description for Dexterity: "Akin to agility, a high dexterity increases your success in landing an attack. When a Monk tries one of the patented "Monk Moves", it's the Dexterity that counts."

11. Going off of all the odd Dexterity quotes above, here is some of the description for DEX:
"This is your hand-to-eye coordination. DEX helps determine your accuracy and spellcasting capability in combat. DEX helps determine if you're interrupted when you're hit while casting a spell."

Did I miss something? I don't remember seeing DEX as a way to increase chance to hit, or reduce spell interrupts.

It is a large book. Working on finding more gems when I have the time.
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Old 06-19-2020, 02:51 AM
Baler Baler is offline
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Is that from version 1 or version 2 of the kunark prima guide?

I wonder how much of the info from those guides confused people for years.
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Old 06-19-2020, 05:43 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Is that from version 1 or version 2 of the kunark prima guide?

I wonder how much of the info from those guides confused people for years.
It is from the first edition, some of these mistakes were corrected in the revised edition later lol. A lot of poor people were confused for many years I am sure.

A few more goodies:

1. In the section describing the Stat Wisdom, it says: "Wisdom helps resist spells that affect your mind."

2. Here are two paragraphs from the "Words to the Wise: Races" chapter regarding Iksars:

- "Master Taunters. There is no better race than the Iksar for sheer taunting ability - they have Dual Wield from the outset. To add extra oomph to the skill, try an Iksar Monk. Yowza!"

They seem to suggest Iksars get Dual Wield naturally. That would have been awesome.

- "Know the score. Iksar are a remarkably rounded-out race... not short, not weak, not night-blind. They've got an extra attack (the tail), can Duel Wield, and are excellent tanks and casters. The drawback, and it's a big drawback, is that they are universally despised and feared. Of course, that has it's own charm, in a way."

Here they seem to suggest Iksar's also get an additional attack with their tail.

3. They have a "Spellcaster Issues" section. Within that section, they claim: "Charisma is a good thing for a spellcaster - higher charisma gives a slightly better chance of success (or at least fewer resists by mobs that aren't conning red)".

I assume they are talking about Charming, since they delve into using Charisma with Charming in the next paragraph, but the wording and paragraph order could easily confuse someone.
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Old 06-20-2020, 09:45 PM
Huc11 Huc11 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Here they seem to suggest Iksar's also get an additional attack with their tail.
I remember reading something somewhere, maybe even the Prima guide, that convinced me that iksar monks got an extra tail attack. I believe it claimed that this extra attack plus regen would make them far superior to human monks. I was very disappointed when tail rake was on cool down with all the other monk attacks, and not an extra special attack of its own.
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Old 07-12-2020, 04:16 PM
roks1 roks1 is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Is that from version 1 or version 2 of the kunark prima guide?

I wonder how much of the info from those guides confused people for years.
good call the one i have is "revised and revamped"
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Old 07-12-2020, 05:31 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by roks1 [You must be logged in to view images. Log in or Register.]
good call the one i have is "revised and revamped"
Yeah that one fixes some of the mistakes in the original. The funny part is the revised edition makes new mistakes lol. At least on the online version I saw, they put regeneration as an Ogre racial.

https://www.scribd.com/doc/53542242/...fficial-eGuide
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Old 07-12-2020, 06:16 PM
roks1 roks1 is offline
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yep they seemed to have written the troll abilities in the ogre box -- including the -20 FR and no stun resistance mentioned.

I dont even know how much reading i did with this back when, it was more of a level/skill/spell reference from the days before i knew about grafe / everlore and all the old sites of reference. the town maps boggle the mind, and the monsters with their "stats" written out just seems ridiculous.

"reaction radius"
"average chance to frenzy"
"speed average" (uh... like normal walking speed and not buffed with runspeed?)

well it was something to read at the breakfast table anyway
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Old 06-19-2020, 03:05 AM
Visual Visual is offline
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I also learned everything I know about kunark from nintendo power
  #9  
Old 06-19-2020, 07:11 AM
plzrelax plzrelax is offline
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I remember even on sites like ever Everlore people suggested dumping points into DEX for necros
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Old 06-19-2020, 07:44 AM
Jimjam Jimjam is offline
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What a waste.

It sounds like the author was not deeply familiar with the game and under pressure to get the guide out fast. We can see he had to way over extend his data (clear copy and paste of internet rumourmongering and speculation as well as confusing the innate abilities of his class with those of his race on his new iksar monk).

This is peak capitalism at work; putting out shit products to milk untapped niches and exploiting customers attempting to overcome their own ignorance.

I feel bad for the team that made it, but someone must have been laughing all the way to the bank.
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