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#151
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Pvp on Eq sucks, hope that helps.
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#153
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EQ pvp is some of the most dynamic pvp I have played.... it's far from sucky. it just requires tweaking and some decent thought when GMing it. you can't apply blues PNP to it. or you will sink the server.
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#154
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No pnp policy or staff involvement imo
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#155
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Quote:
I believe Azxten is correct that the devs went astray by having a non-classic ruleset for Red. I'm still hoping to test my proposed city-based ruleset on Red before the end of the year. I've spoken about it briefly with Galach. However, if we want to say classic rulesets are the only way to do EQ PvP right, I suggest the following compromise: Make it Sullon Zek deity based teams, but don't have Kunark open at launch. Let it go through a complete classic progression just like Green. That way 60-70% of the server won't pick evil team so they can hide out in Kunark and never see a player from another team then log into the forums to tell us all what PvP badasses they are. | |||
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#156
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idk if teams is the best approach
Rallos Zek item loot 4 levels range remains an intriguing ruleset id personally love to see FFA PvP is silly, red with the initial 8 level range for example was ripe for grief Need a reasonable PvP level range and maybe a custom way to deal with out of level range cheese in 2020 | ||
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#157
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#158
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If any staff are following this
HAHAHA Aenor so dumb literally garbage posts for years | ||
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#159
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#160
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Fucked that one up.... As you were gentlemen....
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