![]() |
|
|||||||
| View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
| Non-classically overpowered and needs nerf |
|
66 | 33.33% |
| Non-classically overpowered and does not need nerf |
|
19 | 9.60% |
| Classically overpowered and needs nerf (Bard, Nec, etc examples) |
|
23 | 11.62% |
| Classically overpowered and does not need nerf |
|
88 | 44.44% |
| Trivializes content and needs nerf |
|
42 | 21.21% |
| Trivializes content and does not need nerf |
|
16 | 8.08% |
| Multiple Choice Poll. Voters: 198. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#221
|
|||
|
Oh hey guys, happy monday! Hows everyone feeling today up ITT.
| ||
|
|
|||
|
#222
|
|||
|
I'm a bit hungover tbh.
| ||
|
|
|||
|
#223
|
||||
|
Quote:
| |||
|
|
||||
|
#224
|
|||
|
the elf cabal
| ||
|
|
|||
|
#225
|
|||
|
https://xornn.tripod.com/Circles/4th_circle_(12-15).htm
"Find your blue mob (I always fight blue mobs unless Charm-Soloing--and even then I suggest blues, but you can manage white/yellow if you're just really into dangerous fights" So this guy is posting mostly from early classic time period and he is managing to charm solo using yellow and white mobs. It gets better "Drekaar solos charm style with 85 Charisma." And he isn't even using a GCD clicky yet charm soling yellow cons with 85. ROFLMAO. edit: More fun inclusions: Blanket of Forgetfulness - Targetted AE Memory Wipe, and the source of my absolutely favorite solo style now with Mr. Jerky. (I'll explain later.) I haven't had the amazing spell not blur anything yet, though reaggros still occur. 100% memblur chance, right? So much for all those aggro problems, eh? Heh. Like I posted in the bug forum this and the other AoEs blurs are currently nerfed on p99 and do not target pets, tough they should. Well that's settled. Enchanters need a big buff on p99. | ||
|
Last edited by DMN; 03-22-2021 at 08:17 PM..
|
|
||
|
#226
|
|||
|
Oh looky here:
"Theft of Thought - I mentioned one of those spells you can't imagine not having... this is one of them. 25 mana per cast, which you target a caster with. 2 seconds later you will have 346 mana (51st) to 400 mana (60th) from your target. Wandering Mind move over, there's a new mana tap in town. The recast, 2 minutes--which is a pain, but when you've got a lot of mezzing to do, regaining 20% of your mana bar every two minutes is really nice. If your group won't leave a caster mob till the last kill of a multiple pull, train them, it's just free mana waiting for you. Now, in addition to this, there's a handy little trick you can use when you find yourself low on mana (and needing it badly) with no casters around. /duel someone in your group, whichever you like. You will no longer be able to buff them, but you can both /camp when death is not imminent. You can cast Theft of Thought on anyone you're dueling, and even if they don't have mana, it will still tap them. They will also fall victim to PB stuns, AoE Mezzing, and any mistarget casts you have, so take care. Still, when you have 10% mana and you're going to lose control of the fight, that monk over there is a limitless source of mana just begging to be tapped." Since he mentioned wandering mind this was the case at least in velious. Enchanters are nerfed on p99 need buffs. Waaaaah! | ||
|
|
|||
|
#227
|
||||
|
Quote:
It can't be proven People did not play enchanters 20 years ago like they play them now. Not even close. When people play a game for 20 years they get better at it. That doesn't mean the mechanics are broken and need a nerf There is nothing "rock hard" that can prove it either way, but the OP already knows this. This thread is a narrative campaign to get the devs to make changes HE wants. It's all rooted in ego. | |||
|
|
||||
|
#228
|
|||
|
For those unaware OP tried these same shenanigans ~5 months ago
https://www.project1999.com/forums/s...d.php?t=368657
__________________
| ||
|
|
|||
|
#229
|
||||
|
Quote:
You're basically saying the status quo, which very likely is entirely emulated code based on formulae reverse engineered from a version of the game many years past classic, shouldn't be questioned. Like, feel free to be unconvinced by OP and provide constructive criticism, but saying stuff like "it can't be proven" is defeatist and not in the spirit of the project. This is your opportunity to counter the thesis of OP with evidence to the contrary, not a flippant appeal to "When people play a game for 20 years they get better at it". At this point, Project 1999 is a _research_ project. So, research. | |||
|
|
||||
|
#230
|
||||
|
Quote:
"Sagar's Animation - Upgrade to our animation, a scimitar and shield now. You're back to using only 1 Tiny Dagger, and during my testing I saw maximum damages of 16 to 26. Each pet spell rank, the lowest and highest max damage typically increase by 2. This animation will Bash, Kick, and Double Attack almost every round. Truly amazing damage machine now." | |||
|
|
||||
![]() |
|
|