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  #21  
Old 09-08-2021, 01:54 PM
nilbog nilbog is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
The reality now that the devs can and will make changes to game mechanics on a whim has removed that perception of stability.
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.

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Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
It's a little weird that we learn about a fundamental upcoming change to P99 from the TAKP forum.

It's almost like... the P99 users don't matter very much.
This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
  #22  
Old 09-08-2021, 01:57 PM
Horza Horza is offline
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It's about time they got around to fixing Enchanters.
  #23  
Old 09-08-2021, 01:59 PM
pink grapefruit pink grapefruit is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
your hard work is appreciated, nilbog <3
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  #24  
Old 09-08-2021, 02:13 PM
Tunabros Tunabros is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
the wise druid has zero fucks to give about charisma.

Why are people freaking out so hard about this? We don't even know how the changes will actually play out in game. It's hard to imagine that enchanter charm would be made less viable than druid charm, and we know that druids rely much less on cha than enchanters (maybe not at all?).
charisma has nothing to do with druid charm.

They can charm only animals while enchanters can charm pretty much anything

reasonable.
  #25  
Old 09-08-2021, 02:35 PM
Gravydoo II Gravydoo II is offline
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UO outlands?
  #26  
Old 09-08-2021, 02:39 PM
Whale biologist Whale biologist is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
your hard work is appreciated, nilbog <3
  #27  
Old 09-08-2021, 03:35 PM
Gustoo Gustoo is offline
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A post from Nilbog, the creator! Hail the creator!

Seriously though thanks for the hard work. We really appreciate your posts letting us know that we aren't just yelling at the clouds like we do in the real world.
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  #28  
Old 09-08-2021, 03:51 PM
loramin loramin is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
Thank you for taking the time to respond BDFL Nilbog!
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  #29  
Old 09-08-2021, 04:14 PM
Trexller Trexller is offline
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its almost unprecedented that the dev team directly engages the community about their work on the server.

very cool, thx for the update Nilbog. I hope that in the future we could have a more open/direct dialogue between players and staff, without it devolving into rants and flames about changes. that can stay in RnF!
  #30  
Old 09-08-2021, 04:26 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
its almost unprecedented that the dev team directly engages the community about their work on the server.
Stole OPs thunder. Imagine making a drama queen thread like this to have a guy step in and tell you its a regular days work.

Hope this helps.
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