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#1
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Yeah read the part where they say the hand doesn't leave the isle any more. And how outdated the Eye rewards are. And the fact the Hand is quadding 850 and all that. HERE the OOA is that tough. Remember the live timeline. Mar? 99 eq goes live. Kunark is about a year at apr 2000. Velious was Dec 2000. Luclin dec 2001. I fought and killed Bazzt Zzzt in kunark, pre server splits on Tunare. We had the normal Tunare PUG crew raiding sky on weekends all through Kunark. We didn't port pull we didn't mez mobs we didn't ch chain or riposte disc chain people. It wasn't needed. Heck we didn't go up with 60. I remember we would port up aggro all up the Spirocs at once. Chaos ensue but we would handle it. Most of the healing was done just assist heal or spam heal we never used a ch chain. It wasn't something used in game yet it hadn't been 'discovered'. There is a picture floating out there of FoH fighting her pre kunark.
The fact that post is Aug 2001 puts it what, 8 months after Velious release? On this server the OOA is what the Hand was on live I think. The OOA max should be what, 750 according to some sites yet some say 500 which makes sense because Dojorn is 300, ooa being 500 and hand being 750 makes sense. Notice how they also said nothing about the spiroc lord stone spider stunning. The mobs here look to have been made harder well I'll you speculate why. You didn't need a 7 cleric chain in game until you got into kael for those final fights. There is absolutely no way you can believe that. They also say she depops in 60 min and is lvl 65. She was 63, 80 min depop. The spirocs they say hit for 300? When their max should be 200 with vanquishers and the guardian being 250. The lord was 350. Here you need to defensive to get the Lord at 350. Anyway there is alot of information out there that conradicts each other and I didn't have fraps and parses running to have the information for this day. We can debate and argue all we want about details but I think the fact you need a 7 cleric chain to heal for Bazzt Zzzt shows you she is too OP. Find me any guild that used a 7 cleric chain on her in kunark. But that post doesn't settle anything I can link you posts with all the information that I listed.
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Last edited by h0tr0d (shaere); 09-17-2011 at 09:43 PM..
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#2
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Heck the wingblade drop wasn't increased until 04/19/2006.
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#3
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Well many months may be an exaggeration by the poster. But with Velious being dec 2000 and Luclin 2001 that is only 12 months. No guild killed AoW 'many months' before Luclin maybe a few but not 'many'.
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#4
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He was killed a total of 4 times before Luclin went live. 2 of the times was using Frozen whatever as charmed tank. The next 2 times came only on the eve of Luclin launch, by LoS and FoH only 45 mins apart. This was the only time AoW was killed by using Main Tanking+CH Chain during that expansion. Many weeks and months of farming ToV/Sleepers gear, 70+ person raids were finally able to kill him at the end of the expansion. AoW was the bad ass of badassness. The mobs here simply hit harder and faster than they did on live. I recall clearing Sky the night after we finished clearing VP for the first time with 16 people. | |||
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Last edited by Rais; 09-17-2011 at 10:43 PM..
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#5
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A while ago guilds were complaining about mobs being too weak (particularly Trakanon), now people are complaining about mobs being too strong. I realize one can be true for some mobs and the other can be true for other mobs, but I think you guys should be more specific about which mobs are too strong and why.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#6
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I'd say as a whole, most higher level mobs in the game are actually tougher than they were in classic. Sometimes this is offset by the classes themselves being more powererful due to pets/charm/etc.. being too strong(and thus people say some mobs are too weak, when in fact some classes were just too strong). I stopped playing not far into Luclin and have no experience with PoP/GoD or anything higher so my memory isn't as cloudy as to when things changed. Mobs as a whole seem to hit a bit harder and faster, and I know for a fact their resists are higher. Not to mention beating the dead horse of mob run speed and hit box size...
The game is overall tougher, which isn't really a bad thing, but there are many things definitely not the way they used to be. Even with our expanded knowledge of the game, and the old proverb "If only I knew then what I know now..." there are some things that are still a tad out of whack. Obviously we'll never get it perfect because of a lack of reliable data and too many voices arguing the exact opposite of one another. If these things are truly too strong then at some point it will become obvious and probably be tweaked, until then we're probably just going to have to live with it and try and find ways around it. | ||
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#7
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I did Giegue. I haven't fought Trakanon here but most boss mobs seem to be harder. The people who 'complained' they were too easy may have been right or knowing this server just seeking to slow down their opposition. Those of us who did these fights on live remember how hard they were, but we also remember at the point we were winning the encounters and how they compared, in context perhaps. And we never ever needed a 7 cleric ch chain for OOA or Bazzt Zzzt I did not see a 7+ ch chain until you got into the AoW fights. My memory which I grant you isn't photographic remembers things like that. You remember the huge difference between kunark mobs hp, and velious that as one of the first things you noticed. You remember how things got progressively easier going back into sky post kunark, post epics, or post velious.
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#8
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I remember our first and only fight with eye of veeshan with legacy of steel, we wiped on first try due to not having a clue about the fight.
He was procing the Maestro aoe lifetap pretty much every 2-3 rounds. Second fight we runed our tank and it died pretty switfly. It was quadding for 189. The version here isnt anywhere close to what it used to be. | ||
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#9
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Who cares if Sky is harder? We've played this game 173891837 times before, don't you want something challenging besides being able to roflstomp every mob in the game, collect your phats, and log? Isn't that what WoW is for?
A lot of the rewards are irreplaceable until Velious, and some highly useful for many expansions past Velious (Shaman ring, etc).
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I am Reiker.
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#10
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It isn't correct and the barrier of entry is entirely too high. A mid range guild which should be able to progress through most/all of sky has absolutely no shot. Have you fought eye hitting absurdly hard AND proccing an AE multiple times *per second*? This isn't even close to correct. Just because TR can kill something under perfect conditions doesn't mean it's the way it should be. | |||
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