Project 1999


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Most users ever online was 10,367, 08-31-2014 at 06:40 PM.
» Welcome
Relive the Classic Everquest Experience as it was from 1999 to 2001. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission. Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest.

Looking to Play Project 1999? Check out our Setup Guide. Looking for the latest Patch Files? Get them here: Project 1999 Patch Files (V52B).
Patch Notes: Sunday, December 15th, 2019
Dec 15, 2019 - 9:51 AM - by Rogean
The latest patch contains new optional files. Download the new Patch Files from the top of the Home page, or the Getting Started Guide.

These patch notes are not a full list of changes, as many bugs were fixed for Green/Teal launch and may have missed the changelog. Anything that has a forum post as resolved will be implemented.

Green and Teal have advanced to the May 1999 Era. They were both previously on March 1999. We are going to try to keep this on a more consistent schedule of the first Friday of each month, and will announce these as they happen. June 1999 will occur on January 3rd.

Code
  • Haynar: Added a fix which should help reduced the number of abandoned light sources.
  • Haynar: Added some pathing improvements, which should help mobs falling below world when pathing to players.
  • Haynar: Corpses in water will have less issues with being looted.
  • Haynar: NPC's and Players that die in the air above water, should no longer have corpse looting issues.
  • Haynar: Improved how NPC's swim across the top of water when pursuing players. This should allow their location to be updated as being in the water better. So players entering the water will be able to cast spells on the NPC's more reliably.
  • Haynar: Added some additional corrections for NPC's which seem to fall from the sky when pathing. This should be significantly improved.
  • Haynar: Made some additional z_offset corrections, to help prevent mobs from falling below the ground.
  • Haynar: Pet's health will now be reported to the owner as an integer, rather than to two decimal places.
Content
  • Nilbog: Uncraftable Magician pets have been added to vendors.
  • Nilbog: Kalayia Woodwhisper, Vengeful Skeletons, Nightfall Giant, young ronin, Regis the Revenant, lesser spirits, Aglthin Dasmore, rogue lion will not spawn until appropriate era.
  • Nilbog: Bilge Farfathom level decreased, hp increased, pet removed from spellset.
  • Haynar: Added path nodes in Kerra Ridge to tunnels below where Jo Jo spawns.
36 Replies | 1,941 Views
The loss of Aradune Mithara
Nov 20, 2019 - 4:32 PM - by nilbog
I think I speak for everyone in the EverQuest community when I say Brad McQuaid is a legend that will never be forgotten.

From WarWizard to Pantheon, his virtual worlds influenced millions of lives, mine included. EverQuest, over 20 years later, is still bringing enjoyment to fans.

Project 1999 will continue working to preserve the vision. Thank you, Brad.
86 Replies | 9,067 Views
Project 1999: Teal
Nov 01, 2019 - 10:34 PM - by Rogean
Update Sunday November 3rd: Teal is Live!

Hey Everyone,

It's been one week now since the launch of Project 1999 Green. It has truely been a great experience. We've seen a huge interest in the new server. I want to thank all of you for being a part of it.

Since the opening, the staff has kept a very close watch on the population and how the experience has been for players trying to find groups and mobs. You may recall that we polled everyone last weekend about the possibility of a second server, receiving very mixed results. Since then, we have had numerous internal discussions, taking many things into consideration, including: What we've seen from our own observing of the population of various zones; The petitions and behavior of the players; The many posts we've read on various platforms, such as our own forums, Facebook, Reddit, etc; The feedback and hesitation we've seen from people who are waiting to play due to the overcrowding; and comparing current numbers to the population of Classic Servers at the original launch of the game. It was also important to consider the affect such a population will have once the majority of players start reaching end game zones, of which there are a very limited amount, particularly in Classic. The fact is, even at concurrent numbers of 1500 to 2000, it is simply too many players for pre-Kunark. Considering all of this, it has become clear that a second server is necessary.

Therefor, we are happy to announce that we will be opening Project 1999: Teal within the next 24 hours. The goal is to keep both servers at a healthy population for the amount of content available. We will be keeping an eye on player numbers and merge Teal back into Green as soon as the combined population is appropriate for the current content, whether that be in weeks, months, or years.

Transfers
We understand that many who have already started on Green would like to play on Teal, but would not like to lose the progress already made. Therefor, we will be implementing character moves using the /move (Short for /movelog) command. This will allow an instant, permanent, one-way transfer from Green to Teal. This will only be allowed for characters created prior to Teal's opening, and will only be open for the next 2 weeks.

Names
The name database on Teal will be shared with Green. You will not be allowed to create the same character name on Teal if it is in use on Green, even if you are on the same account. However, similar to Green, you will be able to create a character with the same name from Blue only if you are on the same account.

Achievements
Achievements will be shared and announced for both servers. For example, this means that if you are the first to loot a particular item, and did so on Teal, you will be congratulated in a serverwide message on both servers, and attributed in Discord and on the Website. If a player then loots it for the first time on Green, there will be no announcement and no achievement, as it was already accomplished on Teal.

Thanks!
385 Replies | 49,477 Views
Project 1999 Green Trailer
Oct 21, 2019 - 8:12 AM - by Rogean

Launch week is upon us! I wanted to get our Official Green Trailer out for everyone to see. A special thanks to Kraddok for creating it and working with us!

If you haven't seen our official Green announcement post, filled with information about the server, make sure you read that here: Introducing Project 1999: Green

As we get closer to launch I wanted to give some more details that haven't been elaborated on yet.

List System - This list system is now up on Beta for testing. You can find details about how it works here: List System Details.

Achievement System - We have mentioned that an achievement system will be in place for launch. The system will track the first player to accomplish a wide variety of things, such as the first of each race and class to hit major level milestones, the first person(s) to kill certain mobs, the first to complete certain quests, and so on. We're still putting this system together and populating it, I expect it to be on Beta in a couple of days.

Spawn Time Reductions - As has been discovered on Beta, there is currently a spawn time reduction affecting most low level mobs. We decided to put this in place after evaluating the options for alleviating the crowded newbie zones and getting people out into the world. We didn't want to put an XP Bonus in place. We feel that this is an adequate alternative. This system can be scaled and disabled as necessary when the population spreads out. It will be set to an 80% reduction at launch.

Additional Servers - As mentioned on our original announcement, we currently do not intend to open a second Green server simultaneously. However, if the population reaches a certain threshold, this may change. We will evaluate this throughout the Launch.

Server Merge - The staff has had considerable discussion internally regarding the merging of Green into Blue at the end of the timeline. We've heard your concerns. At this time, we haven't made a final decision, but we have also decided that we will leave the door open. A lot can change in 3 years, and we may chose to leave Green running independently as we open additional servers in the future.

Discord Community - As we get closer to Launch Day, I invite everyone to join us in the Discord server. This will be the best place to get official updates regarding the opening of the server on Launch Day! You can join here: Official Discord Server. If you happen to be a Nitro Subscriber, boost our server would ya, I want to put a cool banner on it .

See everyone on Friday!
79 Replies | 9,415 Views
Beta Patch 20191021
Oct 21, 2019 - 7:57 AM - by Rogean
Beta files are now up to P99 Files 50H.

The /list system is now active. Read about it Here.
51 Replies | 9,829 Views
» Server Status
Green
Status:
Players:
UP
565
 

Teal
Status:
Players:
UP
470
 

Blue
Status:
Players:
UP
403
 

Red
Status:
Players:
UP
23
 

Total Players: 1461 
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Members: 135,117
Threads: 294,522
Posts: 2,734,636
Top Poster: Swish (17,065)
Welcome to our newest member, gibbousmoon
» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 51.27%
4,623 Votes
Kunark (April 2000-December 2000) - 25.29%
2,280 Votes
Velious (December 2000-December 2001) - 10.07%
908 Votes
Luclin or later (December 2001-Present) - 7.57%
683 Votes
Never played Everquest on live. Project 1999 is your first experience. - 5.80%
523 Votes
Total Votes: 9,017
You may not vote on this poll.
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