Project 1999

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Most users ever online was 10,367, 08-31-2014 at 06:40 PM.
» Welcome
Relive the Classic Everquest Experience as it was from 1999 to 2001. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission. Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest.

Looking to Play Project 1999? Check out our Setup Guide. Looking for the latest Patch Files? Get them here: Project 1999 Patch Files (V53).
Patch Notes: Wednesday, March 25, 2020
Mar 25, 2020 - 5:08 PM - by Rogean
We are pushing out a small patch today to implement some pathing code changes, as well as an overhaul of the Zone Experience Modifiers (ZEMs).

Code Patch Notes
  • Haynar: Made changes to pathing which were causing large races to fall below World. This also caused mobs to fall through bridge at VP entrance, causing weird pathing in lava around zone in.
  • Haynar: Fixed a bug with spell and combat push, which could cause mobs to fall below world.
    • Update Friday, March 27th: The pathing changes have been reverted for now.

Zone Experience Modifiers
With today's patch we are doing a complete re-evaluation of the Zone Experience Modifiers (ZEMs) of all Classic-era Zones. These ZEMs have not been looked at for a long time on the project, and having looked at them, there was a lot of disparity between them. We feel that adjusting these will help restore some balance between underutilized and overutilized zones. The majority of zones are receiving a change to their value.

Starting with outdoor zones, we aimed for a baseline that all of these zones should be at. We then addressed dungeons and special zones, taking into consideration their risk vs reward and typical population numbers. This has resulted in the following changes.

Note that the ZEM is only one small part of a large formula that calculates overall experience gain. This includes other factors such as the number of members in a group, the con level of the mob, your race/class modifiers, and others. As a result, the actual change that you notice may be less than what is reflected below.

We will be keeping an eye on the results of these changes and may make further adjustments as necessary.


South Qeynos was not changed.
North Qeynos was increased by 33%.
Surefall Glade was not changed.
Qeynos Hills was increased by 33%.
Highpass Hold was increased by 25%.
High Keep was reduced by 25%.
North Freeport was increased by 33%.
West Freeport was increased by 33%.
East Freeport was increased by 33%.
Runnyeye Citadel was increased by 50%.
Western Plains of Karana was increased by 33%.
Northern Plains of Karana was increased by 33%.
Southern Plains of Karana was increased by 33%.
Eastern Plains of Karana was increased by 33%.
Gorge of King Xorbb was increased by 100%.
Blackburrow was increased by 25%.
Infected Paw was increased by 67%.
Rivervale was not changed.
Kithicor Woods was increased by 33%.
West Commonlands was increased by 33%.
East Commonlands was increased by 33%.
Erudin Palace was not changed.
Erudin was not changed.
The Nektulos Forest was increased by 33%.
Lavastorm Mountains was increased by 33%.
Halas was increased by 33%.
Everfrost was increased by 33%.
Solusek's Eye was reduced by 4%
Nagafen's Lair was reduced by 6%
Misty Thicket was increased by 33%.
Northern Desert of Ro was increased by 33%.
Southern Desert of Ro was increased by 33%.
Befallen was reduced by 22%.
Oasis of Marr was increased by 33%.
Toxxulia Forest was increased by 33%.
The Hole was increased by 50%.
Neriak Foreign Quarter was not changed.
Neriak Commons was not changed.
Neriak Third Gate was not changed.
Najena was reduced by 4%.
Qeynos Aqueduct System was increased by 25%.
Innothule Swamp was increased by 33%.
The Feerrott was increased by 33%.
Lost Temple of Cazic-Thule was increased by 76%.
Oggok was increased by 33%.
Rathe Mountains was increased by 33%.
Lake Rathetear was increased by 33%.
Grobb was not changed.
Greater Faydark was increased by 33%.
Ak'Anon was not changed.
Steamfont Mountains was increased by 33%.
Lesser Faydark was increased by 33%.
Crushbone was reduced by 22%.
Castle Mistmoore was reduced by 3%.
South Kaladim was increased by 33%.
Northern Felwithe was not changed.
Southern Felwithe was increased by 33%.
Estate of Unrest was reduced by 13%.
Kedge Keep was increased by 63%.
Guk (Top) was reduced by 17%
Ruins of Old Guk (Bottom) was reduced by 6%.
North Kaladim was increased by 33%.
Butcherblock Mountains was increased by 33%.
Ocean of Tears was increased by 33%.
Dagnor's Cauldron was increased by 33%.
Plane of Air was not changed.
Plane of Fear was not changed.
Permafrost Caverns was increased by 88%.
Kerra Isle was increased by 11%.
Paineel was increased by 33%.
Plane of Hate was not changed.
Erud's Crossing was increased by 33%.
133 Replies | 15,026 Views
Staff Promotions
Mar 10, 2020 - 9:07 PM - by Rogean
Hey All.

With Llandris recently taking a step back from Lead GM Duties, Menden has agreed to step into the role and take over running the CSR Department. He has decided to bring Galach and Medris up to Senior Guide as well. Llandris will be remaining in a GM capacity to assist when he's able to.

Congratulations and thank you to all the CSR Staff for their dedication.
37 Replies | 4,200 Views
Thank you all
Feb 22, 2020 - 11:09 AM - by Llandris
It is with great displeasure that I have to announce that I will he stepping down as GM and moving to mostly inactive status. Quite a few things have changed over the past 4+ years and I find myself without much time to donate to the project, and thatís not fair to you all. My main mission, after Sirkens departure, was to beef up the staff, iron out rules/expectations for Green, and create a healthier raid scene (this involved me spending hours And hours mediating between leaders). I feel like I have accomplished these things, and the next GM should have a smooth transition, whoever that may be.

Anyway, I just wanted to take this opportunity to say Thank you. Iíve enjoyed my time here, not only as a staff member, but as a player as well. I wonít lie, I will miss it. Iíve been a part of this project since 2011. Iíve made lifetime friends (and enemies Iím sure). Iíve had the pleasure of working with some terrific staff members, past and present. These guys made it a pleasure putting in thousands of hours of time. Thank you especially to nilbog and Rogean for trusting me with your baby.

You all will be in good hands.

88 Replies | 9,878 Views
Patch Notes: Sunday, January 19th, 2020
Jan 19, 2020 - 3:33 PM - by Rogean
The latest patch contains new required files. Download the new Patch Files from the top of the Home page, or the Getting Started Guide.

The Teal Server has been closed. All characters have been moved to Green.
Characters on /list have been merged based on the date and time they joined the /list.

  • Haynar: Added several z axis fixes.
  • Haynar: Fixed an issue with spell push adding to z value incorrectly.
  • Haynar: NPC pets will follow their masters better in pathing nodes.
  • Haynar: Mobs moving between waypoints, should go through walls less when in pathing node areas.
  • Nilbog: Karg Icebear's quests are multiquestable.
  • Nilbog: Greenblood zombies, Vilnius the small will not spawn until appropriate era.
  • Nilbog: Byzar Bloodforge's quests are multiquestable. 'Trumpy Irontoe' quest requires amiable or better faction.
  • Nilbog: Added a lot of missing dialogue to Kaladim npcs.
  • Telin: Corrected Cordelia Minster's level range and loot.
  • Telin: Many more quest items and mobs will no longer drop or spawn until the appropriate era.
  • Telin: Prior to Kunark, the Robe of the Lost Circle will have its original classic stats.
  • Telin: Pre-Kunark Insight and Brilliance should now stack with charisma buffs.
245 Replies | 38,709 Views
Patch Notes: Sunday, December 15th, 2019
Dec 15, 2019 - 9:51 AM - by Rogean
The latest patch contains new optional files. Download the new Patch Files from the top of the Home page, or the Getting Started Guide.

These patch notes are not a full list of changes, as many bugs were fixed for Green/Teal launch and may have missed the changelog. Anything that has a forum post as resolved will be implemented.

Green and Teal have advanced to the May 1999 Era. They were both previously on March 1999. We are going to try to keep this on a more consistent schedule of the first Friday of each month, and will announce these as they happen. June 1999 will occur on January 3rd.

  • Haynar: Added a fix which should help reduced the number of abandoned light sources.
  • Haynar: Added some pathing improvements, which should help mobs falling below world when pathing to players.
  • Haynar: Corpses in water will have less issues with being looted.
  • Haynar: NPC's and Players that die in the air above water, should no longer have corpse looting issues.
  • Haynar: Improved how NPC's swim across the top of water when pursuing players. This should allow their location to be updated as being in the water better. So players entering the water will be able to cast spells on the NPC's more reliably.
  • Haynar: Added some additional corrections for NPC's which seem to fall from the sky when pathing. This should be significantly improved.
  • Haynar: Made some additional z_offset corrections, to help prevent mobs from falling below the ground.
  • Haynar: Pet's health will now be reported to the owner as an integer, rather than to two decimal places.
  • Nilbog: Uncraftable Magician pets have been added to vendors.
  • Nilbog: Kalayia Woodwhisper, Vengeful Skeletons, Nightfall Giant, young ronin, Regis the Revenant, lesser spirits, Aglthin Dasmore, rogue lion will not spawn until appropriate era.
  • Nilbog: Bilge Farfathom level decreased, hp increased, pet removed from spellset.
  • Haynar: Added path nodes in Kerra Ridge to tunnels below where Jo Jo spawns.
95 Replies | 20,162 Views
» Server Status



Total Players: 2027 
» Donate
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» Stats
Members: 140,183
Threads: 302,455
Posts: 2,785,127
Top Poster: Swish (17,334)
Welcome to our newest member, Manni
» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 51.27%
4,623 Votes
Kunark (April 2000-December 2000) - 25.29%
2,280 Votes
Velious (December 2000-December 2001) - 10.07%
908 Votes
Luclin or later (December 2001-Present) - 7.57%
683 Votes
Never played Everquest on live. Project 1999 is your first experience. - 5.80%
523 Votes
Total Votes: 9,017
You may not vote on this poll.
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