Project 1999


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Relive the Classic Everquest Experience as it was from 1999 to 2001. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission. Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest.

Looking to Play Project 1999? Check out our Setup Guide. Looking for the latest Patch Files? Get them here: Project 1999 Patch Files (V53).
Thank you all
Feb 22, 2020 - 11:09 AM - by Llandris
It is with great displeasure that I have to announce that I will he stepping down as GM and moving to mostly inactive status. Quite a few things have changed over the past 4+ years and I find myself without much time to donate to the project, and thatís not fair to you all. My main mission, after Sirkens departure, was to beef up the staff, iron out rules/expectations for Green, and create a healthier raid scene (this involved me spending hours And hours mediating between leaders). I feel like I have accomplished these things, and the next GM should have a smooth transition, whoever that may be.

Anyway, I just wanted to take this opportunity to say Thank you. Iíve enjoyed my time here, not only as a staff member, but as a player as well. I wonít lie, I will miss it. Iíve been a part of this project since 2011. Iíve made lifetime friends (and enemies Iím sure). Iíve had the pleasure of working with some terrific staff members, past and present. These guys made it a pleasure putting in thousands of hours of time. Thank you especially to nilbog and Rogean for trusting me with your baby.

You all will be in good hands.

Llandris
66 Replies | 3,617 Views
Patch Notes: Sunday, January 19th, 2020
Jan 19, 2020 - 3:33 PM - by Rogean
The latest patch contains new required files. Download the new Patch Files from the top of the Home page, or the Getting Started Guide.

The Teal Server has been closed. All characters have been moved to Green.
Characters on /list have been merged based on the date and time they joined the /list.

Code
  • Haynar: Added several z axis fixes.
  • Haynar: Fixed an issue with spell push adding to z value incorrectly.
  • Haynar: NPC pets will follow their masters better in pathing nodes.
  • Haynar: Mobs moving between waypoints, should go through walls less when in pathing node areas.
Content
  • Nilbog: Karg Icebear's quests are multiquestable.
  • Nilbog: Greenblood zombies, Vilnius the small will not spawn until appropriate era.
  • Nilbog: Byzar Bloodforge's quests are multiquestable. 'Trumpy Irontoe' quest requires amiable or better faction.
  • Nilbog: Added a lot of missing dialogue to Kaladim npcs.
  • Telin: Corrected Cordelia Minster's level range and loot.
  • Telin: Many more quest items and mobs will no longer drop or spawn until the appropriate era.
  • Telin: Prior to Kunark, the Robe of the Lost Circle will have its original classic stats.
  • Telin: Pre-Kunark Insight and Brilliance should now stack with charisma buffs.
245 Replies | 35,180 Views
Patch Notes: Sunday, December 15th, 2019
Dec 15, 2019 - 9:51 AM - by Rogean
The latest patch contains new optional files. Download the new Patch Files from the top of the Home page, or the Getting Started Guide.

These patch notes are not a full list of changes, as many bugs were fixed for Green/Teal launch and may have missed the changelog. Anything that has a forum post as resolved will be implemented.

Green and Teal have advanced to the May 1999 Era. They were both previously on March 1999. We are going to try to keep this on a more consistent schedule of the first Friday of each month, and will announce these as they happen. June 1999 will occur on January 3rd.

Code
  • Haynar: Added a fix which should help reduced the number of abandoned light sources.
  • Haynar: Added some pathing improvements, which should help mobs falling below world when pathing to players.
  • Haynar: Corpses in water will have less issues with being looted.
  • Haynar: NPC's and Players that die in the air above water, should no longer have corpse looting issues.
  • Haynar: Improved how NPC's swim across the top of water when pursuing players. This should allow their location to be updated as being in the water better. So players entering the water will be able to cast spells on the NPC's more reliably.
  • Haynar: Added some additional corrections for NPC's which seem to fall from the sky when pathing. This should be significantly improved.
  • Haynar: Made some additional z_offset corrections, to help prevent mobs from falling below the ground.
  • Haynar: Pet's health will now be reported to the owner as an integer, rather than to two decimal places.
Content
  • Nilbog: Uncraftable Magician pets have been added to vendors.
  • Nilbog: Kalayia Woodwhisper, Vengeful Skeletons, Nightfall Giant, young ronin, Regis the Revenant, lesser spirits, Aglthin Dasmore, rogue lion will not spawn until appropriate era.
  • Nilbog: Bilge Farfathom level decreased, hp increased, pet removed from spellset.
  • Haynar: Added path nodes in Kerra Ridge to tunnels below where Jo Jo spawns.
95 Replies | 18,570 Views
The loss of Aradune Mithara
Nov 20, 2019 - 4:32 PM - by nilbog
I think I speak for everyone in the EverQuest community when I say Brad McQuaid is a legend that will never be forgotten.

From WarWizard to Pantheon, his virtual worlds influenced millions of lives, mine included. EverQuest, over 20 years later, is still bringing enjoyment to fans.

Project 1999 will continue working to preserve the vision. Thank you, Brad.
90 Replies | 13,167 Views
Project 1999: Teal
Nov 01, 2019 - 10:34 PM - by Rogean
Update Sunday November 3rd: Teal is Live!

Hey Everyone,

It's been one week now since the launch of Project 1999 Green. It has truely been a great experience. We've seen a huge interest in the new server. I want to thank all of you for being a part of it.

Since the opening, the staff has kept a very close watch on the population and how the experience has been for players trying to find groups and mobs. You may recall that we polled everyone last weekend about the possibility of a second server, receiving very mixed results. Since then, we have had numerous internal discussions, taking many things into consideration, including: What we've seen from our own observing of the population of various zones; The petitions and behavior of the players; The many posts we've read on various platforms, such as our own forums, Facebook, Reddit, etc; The feedback and hesitation we've seen from people who are waiting to play due to the overcrowding; and comparing current numbers to the population of Classic Servers at the original launch of the game. It was also important to consider the affect such a population will have once the majority of players start reaching end game zones, of which there are a very limited amount, particularly in Classic. The fact is, even at concurrent numbers of 1500 to 2000, it is simply too many players for pre-Kunark. Considering all of this, it has become clear that a second server is necessary.

Therefor, we are happy to announce that we will be opening Project 1999: Teal within the next 24 hours. The goal is to keep both servers at a healthy population for the amount of content available. We will be keeping an eye on player numbers and merge Teal back into Green as soon as the combined population is appropriate for the current content, whether that be in weeks, months, or years.

Transfers
We understand that many who have already started on Green would like to play on Teal, but would not like to lose the progress already made. Therefor, we will be implementing character moves using the /move (Short for /movelog) command. This will allow an instant, permanent, one-way transfer from Green to Teal. This will only be allowed for characters created prior to Teal's opening, and will only be open for the next 2 weeks.

Names
The name database on Teal will be shared with Green. You will not be allowed to create the same character name on Teal if it is in use on Green, even if you are on the same account. However, similar to Green, you will be able to create a character with the same name from Blue only if you are on the same account.

Achievements
Achievements will be shared and announced for both servers. For example, this means that if you are the first to loot a particular item, and did so on Teal, you will be congratulated in a serverwide message on both servers, and attributed in Discord and on the Website. If a player then loots it for the first time on Green, there will be no announcement and no achievement, as it was already accomplished on Teal.

Thanks!
385 Replies | 56,117 Views
» Server Status
Green
Status:
Players:
UP
982
 

Blue
Status:
Players:
UP
606
 

Red
Status:
Players:
UP
37
 

Total Players: 1625 
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Members: 138,618
Threads: 300,157
Posts: 2,771,932
Top Poster: Swish (17,239)
Welcome to our newest member, ashton.tran
» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 51.27%
4,623 Votes
Kunark (April 2000-December 2000) - 25.29%
2,280 Votes
Velious (December 2000-December 2001) - 10.07%
908 Votes
Luclin or later (December 2001-Present) - 7.57%
683 Votes
Never played Everquest on live. Project 1999 is your first experience. - 5.80%
523 Votes
Total Votes: 9,017
You may not vote on this poll.
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