Project 1999

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-   -   "Memory could not be read" (/forums/showthread.php?t=4978)

digush 05-05-2020 10:54 AM

Hope this helps
 
you might have a corrupt or failing hard-drive
WinSFV is a good (FREE) tool to check CRC of files in windows (google it)
if you get CRC-errors on installing the game it's likely a failing hard drive

also, immediately after the crash happens do this:

goto:

C:\<YOUR_EQ_DIRECTORY>\Logs\dbg.txt
-> open this file with note-pad and scroll to the bottom
-> post the last 10 lines here so we can see what's happening just before the crash



~B.S. in Computer Science

BadBoy72TT 05-06-2020 08:51 PM

Just started getting this message 4-5 days ago...
 
1 Attachment(s)
I get it multiple times and once in a while it lets me in.
Checked memory and its all good, same with my SSD.
Any help available?

Salamarr 05-06-2020 09:00 PM

1 Attachment(s)
I have been playing every day since February. No issues yesterday, go to login today and play and getting this.

2020-05-06 21:08:40 CRender::InitDevice: HardwareTnL Enabled.
2020-05-06 21:08:40 Using hardware vertex shaders.
2020-05-06 21:08:40 Initializing render system.
2020-05-06 21:08:40 Trilinear Mipmapping available.
2020-05-06 21:08:40 Vertex Shader Version: 3.0
2020-05-06 21:08:40 Pixel Shader Version: 3.0
2020-05-06 21:08:40 Initializing engine internals.
2020-05-06 21:08:40 CRender::InitDevice completed successfully.
2020-05-06 21:08:40 Parsing INI file ./eqlsUIConfig.ini
2020-05-06 21:08:40 INI file ./eqlsUIConfig.ini loaded.

So far i've tried a reboot, re-installing the latest update, and the procedure in the troubleshooting FAQ.

BadBoy72TT 05-06-2020 09:26 PM

Quote:

Originally Posted by BadBoy72TT (Post 3124868)
I get it multiple times and once in a while it lets me in.
Checked memory and its all good, same with my SSD.
Any help available?

Here is the full dbg log


2020-05-06 20:19:46 Starting EverQuest (Build Oct 31 2005 10:33:37)
2020-05-06 20:19:46 Timezone: UTC-6h00m
2020-05-06 20:19:46 Loading graphics DLL.
2020-05-06 20:19:46 Parsing INI file .\eqclient.ini
2020-05-06 20:19:46 INI file .\eqclient.ini loaded.
2020-05-06 20:19:47 Initializing timers.
2020-05-06 20:19:50 Checking critical files.
2020-05-06 20:19:50 Initializing WinSock.
2020-05-06 20:19:50 Enumerating 3D devices.
2020-05-06 20:19:50 Found adapter #0 - Intel(R) HD Graphics 530 (26.20.100.7262)
2020-05-06 20:19:50 Adapter #0 - Intel(R) HD Graphics 530 :
2020-05-06 20:19:50 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2020-05-06 20:19:50 Initializing keypress handler.
2020-05-06 20:19:50 Parsing INI file .\defaults.ini
2020-05-06 20:19:50 INI file .\defaults.ini loaded.
2020-05-06 20:19:50 Loading keyboard tables.
2020-05-06 20:19:50 Creating window.
2020-05-06 20:19:50 Checking display driver version.
2020-05-06 20:19:51 Activating window.
2020-05-06 20:19:51 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2020-05-06 20:19:51 Ratio is 1.60
2020-05-06 20:19:51 Resolution was capped at 1280 x 720
2020-05-06 20:19:51 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2020-05-06 20:19:51 Resolution selected 1280 x 720, 32 bits
2020-05-06 20:19:51 CRender::InitDevice: Using 32bit mode.
2020-05-06 20:19:51 CRender::InitDevice: Using vsync 0.
2020-05-06 20:19:51 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-05-06 20:19:51 CRender::InitDevice: HardwareTnL Enabled.
2020-05-06 20:19:51 Using hardware vertex shaders.
2020-05-06 20:19:52 Initializing render system.
2020-05-06 20:19:52 Trilinear Mipmapping available.
2020-05-06 20:19:52 Vertex Shader Version: 3.0
2020-05-06 20:19:52 Pixel Shader Version: 3.0
2020-05-06 20:19:52 Initializing engine internals.
2020-05-06 20:19:52 CRender::InitDevice completed successfully.
2020-05-06 20:19:52 Parsing INI file ./eqlsUIConfig.ini
2020-05-06 20:19:52 INI file ./eqlsUIConfig.ini loaded.

bricke75 05-07-2020 10:45 AM

I've gotten this numerous times in the past few months.

The fix for me was to replace the Launch Titanium.bat file with a new one from the installer/discs

Salamarr 05-07-2020 01:50 PM

Thank you Eladrial! Your solution worked. I had a copy of the installed game on a thumb drive. I deleted the old shortcut and file in the folder and replaced it with the one from my thumb drive and it worked.

BadBoy72TT 05-09-2020 09:59 PM

Tried this.
 
Tried what you suggested and its still not working for me. :(

stylingpat 06-01-2020 04:26 PM

Quote:

Originally Posted by roast_beef (Post 1738668)
heres how i fixed it, right click on eqgame set it to compatibility mode windows xp, and toggle the run as administrator box.

then it will finish loading instead of crashing

Why did this just reset my entire UI and all my key bindings, ect? :confused:

mcoy 06-01-2020 04:32 PM

Quote:

Originally Posted by stylingpat (Post 3138144)
Why did this just reset my entire UI and all my key bindings, ect? :confused:

Do you have the game installed in the default (program files) directory? If so, that's because your ini files aren't saved in there due to it being a protected location. They'll be in your C:\Users\<username>\AppData\ folders and you can copy them out of there to restore your UI settings.

-Mcoy

stylingpat 06-01-2020 04:51 PM

Quote:

Originally Posted by mcoy (Post 3138151)
Do you have the game installed in the default (program files) directory? If so, that's because your ini files aren't saved in there due to it being a protected location. They'll be in your C:\Users\<username>\AppData\ folders and you can copy them out of there to restore your UI settings.

-Mcoy

I still dont understand how that adjustment is "pulling" a different UI?

See my game runs fine hooked up to monitors. But if I want to play just on the laptop screen around the house, I get the "cannot read memory" error.

But that adjustment of turning the compatibility mode on the EQGAME.exe, fixes it... but it resets my entire UI and keybindings.

I'm still loading the game from Launch Titanium.. so I dont understand how that change pulls an entire new set of UI information.

I did find my UI files in the /user data but I didnt copy and paste them over.

Wait a min....

If my UI files are being stored in /user/appdata

Pasting them over would mean... there is a set being used in my /program files(x84) directory.

Does this mean EQGame.exe is NOT being used, untill I turn on compatability mode and allow authorized user?

How is the game being loaded?


***EDIT***

Wait, I did not find the UI files in /user/appdata

When I searched through there for "sony" or anything related, the files that came back were from my /(user name)/downloads

Which were the ones I downloaded when initially installing the client. So I couldnt find any type of save UI files the client is automatically saving


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