Project 1999

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-   -   Game Mechanics: PVP spell damage should not be reported to the caster. (/forums/showthread.php?t=160551)

Jaxon 08-06-2014 10:32 AM

PVP spell damage should not be reported to the caster.
 
Current behavior:
When a client is the target of a direct damage spell cast by another client, the amount of damage that the spell does is reported both to the target and the caster.

Classic behavior:
When a client is a target of a direct damage spell cast by another client, the numerical damage should not be reported to the caster. The damage should still be reported to the target.

I've been wanting to report this for a while but just now found screenshots. I'm sure anyone who played on a classic PvP server will remember this behavior.

Screenshots from Sullon Zek, 2001(Velious Era).

https://web.archive.org/web/20020613...f/EQ000010.jpg
http://i.imgur.com/yILV4bO.jpg


https://web.archive.org/web/20020824...x_by_jaxon.jpg
http://i.imgur.com/wyAs8YN.jpg

Zalaerian 08-06-2014 11:01 PM

Need dev focus on more important things like Verious. Not wasting time on on classic-like shit on a non classic server not to mention being able to see numbers lets us know that partials are working as intended ect.

Haynar 08-06-2014 11:17 PM

So caster should not see damage of nukes?

How should dots work?

H

Nirgon 08-06-2014 11:46 PM

Shouldn't see any damage messages in pvp.

Health bars should deplete slowly instead of giving an instant result but maybe that's askin' too much. Thread just made me think of it is all. That goes for players and npcs.

silo32 08-06-2014 11:58 PM

sz was released well after velious wich this server timeline is not up to yet

sz had its own special resist code and hard coded teams'

not relavant to p99 red

Nirgon 08-07-2014 12:13 AM

Ya cept it was like that before Velious but good try

Haynar 08-07-2014 10:09 AM

So damage messages should not exist for spells? Except on player being damaged?

I am kind of confused on the extent.

Other players see no spell damage either?

Nirgon 08-07-2014 10:20 AM

No reports of any damage for pvp spells just the on hit effect but no numbers

ie: your skin ignites

(dats it)

Colgate 08-07-2014 11:14 AM

judging by the location he's fighting in that screenshot and the fact that a froglok jin wizard begins to cast a spell, quite possible that it was the NPC that nuked him

Daldaen 08-07-2014 11:18 AM

Quote:

Originally Posted by Haynar (Post 1566435)
How should dots work?

H

DoT Damage should never show on this server for the caster or the damage taker.

But apparently we are keeping it until we get the 3-4 Velious DoTs in and tuned. I would happily go test them on beta if that means making it classic and removing their damage displays!


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