Project 1999

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-   -   Patch Notes: Monday, February 13th, 2017 (/forums/showthread.php?t=265599)

Baler 02-13-2017 11:06 AM

Quote:

Originally Posted by Daldaen (Post 2467327)

I had fte on that gif by 2+ hours...
http://www.project1999.com/forums/sh...d.php?t=265608
please concede!

Skew 02-13-2017 11:06 AM

Quote:

Originally Posted by Lazie (Post 2467342)
They did not. They started in Kunark.

Absolutely not. When kunark dropped things would still chase you all the way from zone line to zoneline. Still did that when Velious dropped.

-this change was probably made after other MMOs released where lazy aggro was a thing and EQ devs copied it. Was a good change , but did not happen when Kunark , or for that matter , Velious , went live.

Lazie 02-13-2017 11:07 AM

Quote:

Originally Posted by Skew (Post 2467344)
Absolutely not. When kunark dropped things would still chase you all the way from zone line to zoneline. Still did that when Velious dropped.

They would not if you had the appropriate run speed to outdistance their chase range. You couldn't gain a speed advantage with strafe in classic either. You had to jump.

Daldaen 02-13-2017 11:11 AM

Quote:

Originally Posted by Baler (Post 2467343)

Haha I completely missed that thread.

Okay I concede next 2 Seinfeld GIFs in response to classic P99 fixes.

Erati 02-13-2017 11:11 AM

In Classic Live, you could totally strafe to stay alive when running from an orc pawn at lvl 1 to make it to the guards

learn to noob Lazie

Lazie 02-13-2017 11:12 AM

Quote:

Originally Posted by Erati (Post 2467350)
In Classic Live, you could totally strafe to stay alive when running from an orc pawn at lvl 1 to make it to the guards

learn to noob Lazie

No you could not. Welcome to the noob list Erati. Setting strafe keys wasnt even a thing in classic clients. The only way to strafe was to hold 3 buttons down at once.

khanable 02-13-2017 11:13 AM

Lots of evidence suggest it did exist in kunark and velious. You probably didn't see this in action without being in a large open outdoor zone with sow.

Retry 02-13-2017 11:16 AM

What...
 
How is making /q a requirement for FeignDeath now a good update.

Lazie 02-13-2017 11:17 AM

Quote:

Originally Posted by Retry (Post 2467358)
How is making /q a requirement for FeignDeath now a good update.

It isn't required...chase range means mobs forget you as they reset. Wait till they are out of chase range. Stand. Camp.

Skew 02-13-2017 11:18 AM

Quote:

Originally Posted by khanable (Post 2467353)
Lots of evidence suggest it did exist in kunark and velious. You probably didn't see this in action without being in a large open outdoor zone with sow.

Only seen non-dated stuff. Meh just semantics at this point anyway. Trying to disprove the whole"its classic" schtick thats all.

Lazie , thats how people video-gamed in the 90s dude :D 3 key action.


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