Project 1999

Go Back   Project 1999 > Search Forums

Showing results 1 to 11 of 11
Search took 0.00 seconds.
Search: Posts Made By: Alunova
Forum: Mechanics 08-17-2014, 08:06 PM
Replies: 66
Views: 8,454
Posted By Alunova
Doz was not changed

Doz was not changed
Forum: Mechanics 07-25-2014, 05:48 PM
Replies: 66
Views: 8,454
Posted By Alunova
This is my main concern, we would have to...

This is my main concern, we would have to rebalance pretty much every NPC in the game if they are not seperated due to the values we use for them.
Forum: Mechanics 07-24-2014, 04:48 PM
Replies: 66
Views: 8,454
Posted By Alunova
What I would like to see: If cap was lowered to...

What I would like to see:
If cap was lowered to 255 you would resist the same amount as if you have 350-375 now. These are the results I feel, through testing, would be as accurate as can be...
Forum: Mechanics 07-24-2014, 03:32 PM
Replies: 66
Views: 8,454
Posted By Alunova
Are you even watching the same video? 1)...

Are you even watching the same video?

1) This is Rising Acension, a known hardcore raid guild, you can pretty much count on them having 255 resists (in content that is balanced for 255 resists)
...
Forum: Mechanics 07-24-2014, 02:54 PM
Replies: 66
Views: 8,454
Posted By Alunova
Because of this? Mana: 0 Casting Time:...

Because of this?

Mana: 0 Casting Time: Instant
Recast Time: 12 Fizzle Time: 0
Resist: Magic Range: 300
Location: Any Time of Day: Any
AE Duration: 5 AE Range: 200
Interruptable: Yes Target...
Forum: Mechanics 07-24-2014, 02:09 PM
Replies: 66
Views: 8,454
Posted By Alunova
Where has this been shown? They removed a...

Where has this been shown?

They removed a lure component when they added the value based resist check.
Forum: Mechanics 07-24-2014, 12:47 PM
Replies: 66
Views: 8,454
Posted By Alunova
Are you volunteering to go through 2999...

Are you volunteering to go through 2999 spells(trilogy) to rebalance the resist mods individually or are you talking about rebalancing the resist calculations themselves?

If we simply cut the...
Forum: Mechanics 07-24-2014, 02:38 AM
Replies: 66
Views: 8,454
Posted By Alunova
Also, this is interesting change in 2002, well...

Also, this is interesting change in 2002, well after Velious

Higher level PCs will be more resistant to lower level NPCs' spells.
Increased the number of spells that can be in effect on a given...
Forum: Mechanics 07-24-2014, 02:26 AM
Replies: 66
Views: 8,454
Posted By Alunova
What about: 2002-08-22 10:10 Removed Slot 1:...

What about:
2002-08-22 10:10 Removed Slot 1: Lure(6)

I believe this is where they changed how the spellfile itself worked. It looks like Dragon roar already had a lure component, which was...
Forum: Mechanics 07-24-2014, 02:01 AM
Replies: 66
Views: 8,454
Posted By Alunova
I don't see either of those on the page I linked:...

I don't see either of those on the page I linked:

2002-09-04 11:33 Changed Resistadj from 0 to -150
2002-09-04 11:33 Removed Slot 1: Lure(6)
Forum: Mechanics 07-24-2014, 12:33 AM
Replies: 66
Views: 8,454
Posted By Alunova
Dragon Fear has a very high negative resist mod....

Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789

This would have been even harder to resist in classic, -150 is more...
Showing results 1 to 11 of 11

 
Forum Jump

All times are GMT -4. The time now is 09:28 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.