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Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Kunark expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.
To start playing, use our Setup Guide on the left.
News and Patch Notes: Sunday, March 23rd, 2014
Mar 23, 2014 - 3:36 AM - by Rogean
Loginserver Changes
EQEmulator has completed a move to a new Loginserver system. In addition to many new features, our security has been vastly improved. The old system that was in place had been built over a decade ago with encryption methods that have since become insecure. Due to this system overhaul we recommend all players change their loginserver passwords. We may enforce a password change at some point so I suggest everyone perform this as soon as possible to prevent any delays in account access. If you plan to use the SMS System detailed below to recover access, it could take a week to process and should be done immediately.

The new system is accessible directly from the Project 1999 website. New players are no longer required to create an EQEmulator forum account. Instead, you can create a forum account on Project 1999, and manage your loginserver accounts from there.

Existing players can link their EQEmulator Forum Account to their Project 1999 Accounts, and then also manage their loginserver accounts from here.

The SMS System has been added, which will allow players to attach an SMS Number to their loginserver accounts. This can be used to recover loginserver passwords in any situation where they are not accessible.

I realize that there are some players who have lost access to their accounts, who may not be able to utilize this system to recover. We are looking into further methods of account recoveries. We are interested to hear these situations though. If you are one of these players, please post under the petition section (Use the Account Recovery prefix) and explain your situation in detail. Please include the following information at minimum:
 
Do you currently have access to your EQEmulator Forum Account?

Do you currently have access to any of the Loginserver accounts associated with the EQEmulator Forum Account?

There may be further questions we will ask after you create your post.
If you are having problems logging in, please verify your eqhost.txt file contains the following:

Code:
[LoginServer]
Host=login.eqemulator.net:5998
RMT Activity
As many of you know, Project 1999 takes our rules very seriously, from boxing, to cheating, to RMT.

3 Months ago, I wrote the following paragraph:

Quote:
I briefly mentioned some recent RMT bans, and I wanted to elaborate on that. We have done multiple waves of bans in recent weeks for RMT activity.

Contrary to popular belief, we take RMT seriously. We have a vast arsenal of utilities at our disposal to identify and track suspected activity. Once a particular player has been identified, it is very easy for us to match all associated accounts, and flag all possible transactions. More staff members have been given access and trained on these utilities.

It is not always immediate, but our logs exist forever, and you will be found. There are no way to hide the trades and it is just a matter of time.

DO NOT Buy OR Sell platinum, items, or characters for money. It is not worth it to lose your characters over.
When I wrote this message, I wasn't kidding. We noticed, in particular, a new RMT site claiming to never have a customer banned. We silently tracked accounts we found affiliated with their operation, and now today we are permanently banning over 400 accounts that have participated in these activities. Don't bother petitioning unless you have a strong defense.

I'm not sure what it's going to take to get the message across.. I said in the last update that we have the logs, and that you will be found. You are THROWING money away. Throwing it at someone who does nothing beneficial to the server other than get you banned, instead of SUPPORTING the server, and helping the staff that pours our own money and free time into providing this for you. It's insulting to us.

I digress. Here's some patch notes.

Patch Notes
Code
  • Haynar: Removed distance checks from pet non-melee damage messages.
  • Haynar: Fix for restoring FD aggro when hit by a spell. It was completely clearing FeignMemory, instead of restoring the hate/aggro.
  • Haynar: Sneaking was using BehindMob_180 improperly, as were all most rogue skills. This was making sneaking horribly ineffective.
  • Haynar: Fixed spinning mobs again. (found the real issue, so fixed the true problem)
  • Haynar: Pathing fixes. Pathing end nodes will now check against actual z coord and bestz if cannot find a node near z actual. If path is only a 1 node, it will go direct if LoS present (no longer checks obstacles). This applies only to 1 node path. This fixes the pathing transition between node/no-noded zone areas. Also fixes some ways that z could be exploited with pathing.
  • Haynar: Added some fixes for changing mob/pet speeds. This also helps fix snared mobs when they go into flee mode. They should no longer warp all over. Pets follow better too.
  • Haynar: Starting a trade, while sneaking and hidden, will now break both. Starting a trade while sneaking only, will not cause sneak to drop.
  • Haynar: Instill Doubt/Intimidation skill should now behave more "classic".
  • Haynar: You can now get skillups using Intimidation/Instill Doubt skill from a distance.
  • Haynar: A successful intimidation/instill doubt at a distance, will now show that you are too far away.
  • Haynar: A successful intimidation/instill doubt will now drop sneak and hide.
  • Haynar: Getting hit with a detrimental spell, will now break sneak and hide, whether its resisted or not.
  • Haynar: Many various pathing fixes / improvements.
  • Haynar: Turning off sneak, while hide is still on, will keep hide up if you haven't moved. You cannot have moved from your original hide location though.
  • Haynar: Sit aggro fixes. Only will add to the hate list now, if they have enough sit aggro for mob to go and hit them. This should do away with faction hits, unless you actually get aggro.
  • Haynar: Fix for double hit message on killing shot, when have exactly same # of hit points as damage.
  • Haynar: Restricted disarm skill to only work on weapons.
  • Haynar: Altered behavior of when mobs flee, when other mobs of same faction are nearby.
  • Haynar: Added lore item checks for items within bags, when the whole bag is being looted from a corpse.
  • Haynar: Slight tweaks to spell fizzle checks, when considering skill specializations. Bard missed notes rate should now take dex and cha into consideration.
Content
  • Nilbog: Antonican Javelins are no longer stackable. They will stack again in ~July 2001 on the timeline.
  • Nilbog: Ashenbone Drake's poison spell particle effect corrected.
  • Nilbog: Hoshkar no longer drops Green Dragon Scales. He will drop them again in ~June 2001 on the timeline.
  • Nilbog: Equestrille will path in much larger areas of the zone. Added a few grids for non-roaming npcs.
  • Alunova: a ferocious hammerhead now has pathing
  • Alunova: Ferocious hammerhead will now always drop an item
  • Alunova: Estrella now has a chance to drop 2 items
  • Alunova: A few fixes to pathing in City of Mist.
  • Alunova: A few fixes to pathing in Sebilis.
  • Alunova: A few fixes to pathing in Gukbottom.
  • Alunova: A few fixes to pathing in Chardok.
  • Alunova: A few fixes to pathing in Veeshan's Peak.
  • Alunova: A few fixes to pathing in Mistmoore.
  • Alunova: A few fixes to pathing in Howling Stones.
  • Alunova: A few fixes to pathing in The Temple of Droga.
  • Alunova: A few minor fixes to pathing in Highkeep.
  • Alunova: Anson McBale in Highpass Hold should now return to his spawn point correctly.
  • Alunova: Fixed some pathing connections in Beholders.
  • Alunova: Created pathing for Neriak Commons Quarter.
  • Alunova: Corrected pathing for the Darkpaw's in Qeynos.
  • Alunova: Corrected pathing for Yeti's located in caves in Dreadlands.
  • Alunova: Fixed roamer pathing in Howling Stones south wing.
  • Alunova: Fixed roamer pathing in Beholders.
246 Replies | 34,059 Views
Loginserver Changes
Mar 23, 2014 - 1:30 AM - by Rogean
EQEmulator has completed a move to a new Loginserver system. In addition to many new features, our security has been vastly improved. The old system that was in place had been built over a decade ago with encryption methods that have since become insecure. Due to this system overhaul we recommend all players change their loginserver passwords. We may enforce a password change at some point so I suggest everyone perform this as soon as possible to prevent any delays in account access. If you plan to use the SMS System detailed below to recover access, it could take a week to process and should be done immediately.

The new system is accessible directly from the Project 1999 website. New players are no longer required to create an EQEmulator forum account. Instead, you can create a forum account on Project 1999, and manage your loginserver accounts from there.

Existing players can link their EQEmulator Forum Account to their Project 1999 Accounts, and then also manage their loginserver accounts from here.

The SMS System has been added, which will allow players to attach an SMS Number to their loginserver accounts. This can be used to recover loginserver passwords in any situation where they are not accessible.

I realize that there are some players who have lost access to their accounts, who may not be able to utilize this system to recover. We are looking into further methods of account recoveries. We are interested to hear these situations though. If you are one of these players, please post under the petition section (Use the Account Recovery prefix) and explain your situation in detail. Please include the following information at minimum:
 
Do you currently have access to your EQEmulator Forum Account?

Do you currently have access to any of the Loginserver accounts associated with the EQEmulator Forum Account?

There may be further questions we will ask after you create your post.


If you are having problems logging in, please verify your eqhost.txt file contains the following:

Code:
[LoginServer]
Host=login.eqemulator.net:5998
20 Replies | 11,570 Views
Velious Beta
Mar 02, 2014 - 10:31 PM - by Rogean
The Velious Beta server is now live.

You can not create characters on the server. Instead, they must be copied from one of the live servers by using the /beta command.

There are no boxing or IP limitations on the beta server, you may box if you'd like.

OOC is Global.

As usual please work with your fellow players to determine what is a bug and what isn't. Please help us by researching as much as possible to help us fix the problems.

Currently, most raid mobs are disabled, and three zones are locked: Temple of Veeshan, Sleepers, and Plane of Mischief.

There is a specific section of the forums for Velious beta feedback, please utilize the correct subforum.

Thanks.
70 Replies | 28,277 Views
Hot Patch: Monday, February 24th, 2014
Feb 24, 2014 - 3:27 AM - by Rogean
Code
  • Haynar: Fixed the missing, miss messages from combat.
  • Haynar: Fixed lich breaking invis.
  • Haynar: Attacking another mob will no longer break sneak.
  • Haynar: Fixed sitting aggro.
  • Haynar: Added proximity aggro for undead.
  • Haynar: Pathing fixes for transition from noded area to open area.
70 Replies | 7,960 Views
Patch Notes: Sunday, February 23rd, 2014
Feb 23, 2014 - 1:26 PM - by Rogean
This patch contains new required files. Download and extract the Project 1999 Files (V32) to your EQ Titanium Directory.

We have included Telin's updated spell casting graphics with this patch. A huge thanks to him for the work and to azxten and Furinex for starting the spells project. Thanks!

Code
  • Haynar: (Previously Updated) Item clickies that are not instant-cast, should now say they begin to glow when used.
  • Haynar: (Previously Updated) NPCs who cannot see you, will no longer respond to /say.
  • Haynar: (Previously Updated) Completing quests with an NPC who is charmed, will no longer trigger faction changes associated with that quest/npc.
  • Haynar: (Previously Updated) When a pathing NPC pauses to buff another NPC, their pathing will now pause too.
  • Haynar: (Previously Updated) Fixes for mob ghosting, roamers being untargetable. Corpses not being visible. Some emote scripts sending to entire zone. Mobs spinning upon spawn
  • Haynar: (Previously Updated) Repaired mob position updating, to improve ghosting.
  • Haynar: (Previously Updated) Made changes to pathing system, so when it cannot find a path to a location, mobs will run directly to the location after they path as close as they can get.
  • Haynar: (Previously Updated) DS will now work with rune up.
  • Haynar: Fixed non-melee damage (i.e. damage shield) from pets, to now be sent to their owner. Added a range check to these messages, so owner has to be close by.
  • Haynar: Found a place where an HP update was sent late, so it looked like spells were doing double damage. The HPs were taken away, just an update did not go out the first time.
  • Haynar: Aggro checks on mobs that are engaged, will no longer ignore players that are sitting. Sitting will add you to their list. Bumped up the temporary hate from sit aggro, to have a more significant impact on sitting while a mob is being pulled.
  • Haynar: Pathing now works better in open zones with certain places like Yeti caves (dreadlands).
  • Haynar: After FD, in a path zone, mobs will follow nodes if aggro is not lost when standing better.
  • Haynar: Fixed a place in pathing, where it checks for an obstacle between two nodes, by doing a delta-z check. If the nodes were going up a ramp, it would fail if the z height increase overall was greater than 10. Now it checks the difference between the node heights, rather than the difference from the starting point.
  • Haynar: Pathing works better when chasing a player that has levitation effects.
  • Haynar: Corpses should now be visible to clients far away, after being dragged.
  • Haynar: Added some cases for detrimental spells and combat to force an invis break. This was needed because Selo's would not drop all the way in some cases for bards.
  • Haynar: Found some cases where sneaking is supposed to drop, but no appearance update packet was sent out.
  • Haynar/Rogean: Removed the range check for NPCs on spells finishing.
  • Alecta: (PvP) Resists - Parameterized and tweaked Null's resist function. Should see a small bump in resists across the board.
  • Alecta: (PvP) Players will be able to proc beneficial spells off other players corpses on PvP servers.
  • Alecta: Instaclick / GCD changes - Using an instaclick item will remove any remaining GCD on Red99.
Content
  • Nilbog: Bone Granite Powder is now returned on failure to combine Embalming Fluid.
  • Nilbog: froglok raider spawns in swampofnohope will be much more prevalent at night time.
  • Nilbog: General V`Ghera: proc rate decreased, aggro/slay messages added, pet added to spellset.
  • Nilbog: drakes and wurms breathe particles from their mouth, instead of having no animation at all.
  • Nilbog: Added missing npc Mon`Sarna. He may rarely be seen in Qeynos Catacombs.
  • Nilbog: Corrected Whimsy Larktwitter's loot table and faction.
  • Nilbog: Holy Shock, Fiery Defender's proc, now appears correctly.
  • Nilbog: Lork's 'Gatorsmash Maul' quest is now multiquestable.
  • Nilbog: Swordfish Bill drops from appropriate npcs in Kedge Keep.
  • Nilbog: 'Poacher's Head' quest results in a higher coin reward.
  • Nilbog: goblin casters for 'Gavel of Justice' quest should work better in regards to loot and spawn frequency.
  • Nilbog: Malka Rale always spawns at night time.
  • Nilbog: Vilnius the small always spawns at night time and no longer paths.
  • Nilbog: Gorge of King Xorbb: goblin alchemist spawn changed; works as per classic. evil eye spawn %s reworked some. Qlei may rarely been seen. goblin veterans now exist. muddites use their correct blinding spell. goblin spawns may drop cloth armor.
  • Nilbog: Spells may no longer be deleted from spell books.
  • Nilbog: wooly mammoths drop mammoth meat.
  • Nilbog: Garanel Rucksif always spawns with an axe and shield.
  • Alunova: A few fixes to pathing in City of Mist.
  • Alunova: A few fixes to pathing in Sebilis.
  • Alunova: A few fixes to pathing in Gukbottom.
  • Alunova: A few fixes to pathing in Chardok.
  • Alunova: A few fixes to pathing in Veeshan's Peak.
  • Alunova: A few fixes to pathing in Mistmoore.
  • Alunova: A few fixes to pathing in Howling Stones.
  • Alunova: A few fixes to pathing in The Temple of Droga.
  • Alunova: A few minor fixes to pathing in Highkeep.
  • Alunova: Anson McBale in Highpass Hold should now return to his spawn point correctly.
  • Alunova: Fixed some pathing connections in Beholders.
  • Alunova: Created pathing for Neriak Commons Quarter.
  • Alunova: Corrected pathing for the Darkpaw's in Qeynos.
  • Alunova: Corrected pathing for Yeti's located in caves in Dreadlands.
  • Alunova: Fixed roamer pathing in Howling Stones south wing.
  • Alunova: Fixed roamer pathing in Beholders.
  • Sundawg: Meldrath The Malignant has broken all ties with everyone outside his evil cult and has instructed his Minotaur Hero to search farther and wider for all trespassers. Beware
  • Sundawg: The Sebilite Protector will now do a better job detecting and protecting against intruders into his master's lair.
  • Sundawg: The inhabitants of the city of Grobb are now much more resistant to all types of magic.
  • Sundawg: The Ancient Cyclops has thrown his lot in with the Sand Giants of Ro in their efforts to expel the Dark Elf intrusion.
  • Sundawg: Most undead within Kurn's Tower have become so mindless with the passage of time that they no longer fight as a cohesive unit to expel outsiders.
  • Sundawg: Orc Priests in the Deserts of Ro have joined forces with the Dervish Cutthroats.
  • Sundawg: Some previously factionless NPC's have been assigned their faction.
103 Replies | 16,570 Views
» Server Status
Project 1999
Status:
Players:
UP
402
.:: Server Info ::.

Project 1999 PvP
Status:
Players:
UP
35
.:: Server Info ::.

Project 1999 Beta
Status:
Players:
UP
7
.:: Server Info ::.

Total Players: 444
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Members: 42,936
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» Current Poll
When was your first experience with Everquest?
Pre-Kunark (March 1999-April 2000) - 54.44%
2,422 Votes
Kunark (April 2000-December 2000) - 25.47%
1,133 Vote
Velious (December 2000-December 2001) - 10.54%
469 Votes
Luclin or later (December 2001-Present) - 6.47%
288 Votes
Never played Everquest on live. Project 1999 is your first experience. - 3.08%
137 Votes
Total Votes: 4,449
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