#1
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Why do people seem to hate luclin so much?
I myself had a lot of fun with luclin. But I see the devs hate it and am just wondering why?
Alternate abilities made it so alot of classes were useful and gave you a reason to keep playing your main even after you hit 60. The bazaar made shoping a breeze just turn your mule into an npc while your away doing real life stuff. KEI the greatest spell ever made. New race and class. Bunch of raid targets. New leveling spots. I understand that bane weapons and lucid shards were a pain in the ass. Also the raid targets had a bunch of hp. | ||
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#2
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I think KEI should be added in velious.
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#3
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People Q-Q that it drew away from the fantasy realm.
Which is dumb. A planet having a moon and having wizard using spires to teleport to this other moon sounds like it fits into Fantasy as well. Not that different than finding a new continent like Kunark or Velious. The new models I'm not a fan of them but they're optional. People have their memories too tainted by Vex Thal's dumb raids and Vex Thal's Shard Quest (which - IMO - Was awesome). So much awesome content.
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#5
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I actually enjoyed Ssra raiding, as it was really the first time the encounters were more then push mob into wall, los the healers from aoe and multiple tanks on multiple guards, etc..
Bazaar killed of the haggling and ecommons Somalian market feeling. Which killed off interaction. I don't think that the beastlords really panned out the way the should have, the space cat people seemed like an after thought. I've got mixed feelings on the aa's, basic things like speed increases and higher hp, base defense things were nice (as a warrior), but being fully raid geared I ended up doing things solo as I could do it all myself instead of the player interaction I had being forced into a group. Being able to use the nexus to port killed the expansiveness of how large the world was. I thought it effectively killed off a lot of the "classic" feel. Though I did enjoy a lot of the raid encounters. I think if they hit up releasing some custom content after velious, some of the encounters/zones should be retooled from Luclin (maybe some from PoP too)
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Grombok - Troll Warlord
<Aftermath> | ||
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#6
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because soe catered to the lowest denominator starting at the release of SoL
cat people were dumb bazaar ruined trading new graphics looked like shit new ui was dumb mounts were dumb porting to nexus was dumb
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hello i'm cucumbers
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#7
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Quote:
That more or less covers it yup. I beta tested Luclin and it it didn't feel like the Everquest I loved. It was more a feeling thing than anything. I know people loved Luclin, and especially Beastlords, and maybe I'm silly for not liking change, but Luclin just took Everquest down a road I just want' interested in taking with it. Kunark and Velious both kept the spirit of classic. Luclin tried to change everquest, but Kunark and Velious tried to expand upon it. | |||
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#9
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Quote:
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#10
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Mounts weren't Luclin, were they? I don't even remember mounts at all in EQ and I played to PoP.
Maybe I just selectively forgot them because that'd be lame in EQ. | ||
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