#1
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Pet / Root agro
Alright, pets seem to be working PERFECTLY now except for one problem.
In classic, root should restore the proximity based agro for pet tanking, IE. They will always turn to you the moment you get within melee range UNLESS the mob is rooted, in which case it returns to proximity insomuch as assuming pet has more threat, and you are further away but still within melee range, it will continue to attack pet. It is mechanics like this which allow us to use our proc-weapons (orb of tishan, staff of undead legions ect). These items are currently unusable in the current state of root/pet agro. | ||
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#2
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I cannot find patch notes confirming or denying this, but I was under the impression this was how root worked from the getgo
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#3
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Regardless of whether it worked like that or not (and I have my doubts), it will not be changed from rooted mobs prioritizing clients.
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#4
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Can I ask why? I think any necromancer on this server can at least anecdotally confirm this to be true, I understand the need for the nerf in regard to PoSKY mobs, but those ones cant be rooted.
This breaks end game items that necros have always used.. Id also like to point out, part of the reasons that high level necro pets use a lifetap based based DD is so that it breaks root often and you cannot rely on this technique all the time. | ||
Last edited by anotherfiz; 03-15-2011 at 09:09 AM..
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#5
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I soloed with a magician in classic (kunark-velious) live.. I can't remember this being available as an option. I know many times I would barely try to get in melee range, for a hopeful proc off a willsapper... always got hit, as soon as I was an eligible target. Perhaps this changed between classic and Kunark, but I cannot say.
Here is what I found on the subject: Quote:
2009.. from eqlive. Not exactly old information, but relevant if it never changed. Quote:
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http://www.gameskb.com/Uwe/Forum.asp...d-pet-question http://forums.station.sony.com/eq/po...ost_id=2138304 Maybe you can find some posts to support your claim? | |||||||
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#6
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Quote:
http://www.gameskb.com/Uwe/Forum.asp...d-pet-question Quote:
under root description it specifically says that root is used for aggro management, to force the mob onto the PC/pet that you want it to be on. (Also, it really talks about how whirl til you hurl needs to be nerfed, but thats a whole other thread). Also, if i recall, didnt LoSteel kill Avatar of War using charmed pets? Causing the ability to charm those giants to be nerfed? PS - Your merc link definitely implies that Pets would be an aggro exception within root, but most of us remember this change happening in PoP to curtail Enchanter charm-raping. | ||||
Last edited by anotherfiz; 03-15-2011 at 06:39 PM..
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#7
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When you talk about people rooting a mob "to force the mob onto the PC/Pet that you want it to be on", thats still under the context of a pet being the only one in aggro range, as opposed to the pet chasing the caster.
Legacy of Steel used the charmed giants as tanks, they didn't have any other melee classes in range. The frozen jesus was then nerfed.
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#8
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The court hereby requests new evidence. Quote:
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Last edited by nilbog; 03-15-2011 at 07:11 PM..
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