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#1
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![]() On live dispelling was based strictly on the levels difference between the dispeller and the level of the caster of the spells on the target. The magic resistance of the target wouldn't affect the dispelling, you could easily dispel the golems in plane of hate for example.
Cancel Magic Detail | History | Raw Data Slot Description 1: Cancel Magic (1) Nullify Magic Detail | History | Raw Data Slot Description 1: Cancel Magic (4) 2: Cancel Magic (4) Recant Magic Detail | History | Raw Data Slot Description 1: Cancel Magic (9) 2: Cancel Magic (9) 3: Cancel Magic (9) 4: Cancel Magic (9) The numbers in parentheses refer to an added bonus to the caster of the dispelling: a lvl 12 enchanter casting cancel magic would be considered as lvl 13 and a lvl 55 enchanter casting recant magic would be considered as lvl 64. http://xornn.tripod.com/Spells/spell.htm Dispel Taper Enchantment (1), Cancel Magic (8), Strip Enchantment (24), Nullify Magic (29), Pillage Enchantment (44) As you can see, enchanters are the undisputed masters of dispelling; while most casters can the ability to dispel magical effects, the enchanter gains the ability to not only strip up to 4 and a time, but to cancel effects as though they were up to nine levels higher! The 1st and 8th level versions cancel one effect, the 29th cancels two effects at 4 levels higher than your level, the 29th cancels up to 4 effects, and the 44th Pillage Enchantment cancels up to 4 effects at 4 levels higher than normal. (At 53rd enchanters gain the ability to dispel as a 62nd level enchanter.) http://www.everquest.3x.ro/view_spell.php?id=25 Pillage Enchantment Cancel Magic + 4 levels Cancel Magic + 4 levels Cancel Magic + 4 levels Cancel Magic + 4 levels | ||
#2
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![]() Good theory. Similar to one of the theories I tried. But it did not work out.
Dispelling spells, working as intended. Thanks, H
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Haynar <Millennial Snowflake Utopia>
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#3
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![]() Level theory is interesting. But it still had to come down to either counters or a dice roll.
I definitely remember getting dispelled and not losing any buffs. I also recall certain things like Dragon AEs would remove stuff every time.
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#4
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![]() It was a dice roll, either the spells would resist the dispelling or it wouldn't, once after being chased off on a pvp server from the raptors early in Kunark when they were indiferrent and wouldn't assist, i brought a lvl 1 character with bags full of pumices to harass the players who chased me off by dispelling the raptors they were killing and the dispels would never land.
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#5
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![]() Quote:
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#6
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![]() Skipping grim aura on top might be happening because of a bug with buff slots.
I've zoned and my buffs all shuffled before. I've also tried to dispel a top slot malosini with Annul Magic (always takes 2 from the top) and couldn't get it until I dispelled 8 other things lower in my list. Other times I've dispelled it as one of my top 2 with no issues. Somethin fishy with buffs/debuffs shown in slots versus what slot they are actually in is what I think is going on. | ||
#7
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![]() Quote:
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#8
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![]() So, dispelling is pretty buggy right now.
It was buggy before the last patch. Sometimes I'd have a dragon AE (like Talendor) in my first slot and cancel magic wouldn't touch it. Most of the times it'd work, but several times due to some bug I just couldn't dispel the raid AE. This is before the last patch that altered the dispel system, so there was already a bug in place. The above bug seems to have just become worse since the recent patch. A lot more people just can't seem to dispel raid AEs, while others are able to dispel them off with one cast of cancel magic. If the system was working correctly, shouldn't 1 type of dispel work for everyone for the same debuff/dot? On one raid encounter today I dispelled the AE first try with cancel magic while others had to use Nullify and others just couldn't dispel it at all. It's all over the place. Seems like something needs to be fixed.
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#9
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![]() What do people not understand about random rolls?
Let's say everyone on your raid casts cancel magic either spell or clicky staff. Let's have two groups of people. Group 1 - Roll a maximum roll on Cancel, 4. Group 2 - Roll a minimum roll on Cancel, 1. Group 1: Cleric - Immolating Breath (6) Warrior - Immolating Breath (4) Rogue - Immolating Breath (4) Bard - Immolating Breath (3) Shaman - Immolating Breath (2) Druid - Immolating Breath (1) In this group, since their cancel magics all rolled a 4, everyone would Dispell the DoT except the Cleric who would have 2 counters remaining. Group 2: Cleric - Immolating Breath (1) Bard - Immolating Breath (8) Monk1 - Immolating Breath (8) Monk2 - Immolating Breath (8) Rogue1 - Immolating Breath (8) Rogue2 - Immolating Breath (8) In this group because everyone rolled a 1 on their cancel magic, only the cleric would remove the DoT. Everyone else would have 7 counters remaining. Do you understand why some people have it removing sometimes and some don't? You could roll 1s every time and take 8 dispells to remove the DoT if you get extremely unlucky. ________________________________________ This notion that it becomes a matter of level differential is neat... But that's a chanter guide and an EQEmu spell database as info. Would like more info on this. Especially explaining how it decides when something does get removed. Is it a guaranteed chance to remove if the target (after level additions are calculated) is lower than you? So cancel wouldn't remove any dragon AEs at all unless level 60. Am I reading this correctly Jygia? Queen's AE in Chardok would require 59-60 and an Annul/Nullify? All VP AEs wouldn't be removable without Recant Magic (don't think there's anything there that you could Dispell other than silence maybe if someone casted on you though). And basically every AE in Velious wouldn't be removable due to level difference.
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Last edited by Daldaen; 12-11-2014 at 10:16 AM..
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#10
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![]() EQClerics 1999
Quote:
Quote:
Clickies are considered level 1s casting the spell. Then every 7-8 levels you increase a counter on yor buffs. IE levels 1-8 buffs are 1, 9-16 buffs are 2, etc.
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