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#1
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Lull
Is lull useful all the way, or do I need to get soothe and calm for higher levels?
For Paladin FYI | ||
Last edited by rjw513; 11-17-2020 at 03:57 PM..
Reason: Missing info
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#2
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lul spells are strongly affected by CHA and level. So make sure you get that as high as possible if you plan to land successful luls
For example a dwarf(55) will have a harder time successfully lulling than a high elf(90), with base stats. You will want to get the higher level lull spells.
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Last edited by Baler; 11-17-2020 at 04:23 PM..
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#3
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CHA only affects the critical resist rate. Level difference is the only thing to affect actual resists.
Low CHA and high CHA make no difference in landing a lull. | ||
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#4
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As was mentioned above Charisma only impacts the chances of a critical resist.
As for your question, the different spells have different reductions in Agro radius and spell duration. I never use lull and as a general rule, I’ll use calm in most every situation (same as when playing my enchanter). It only costs 50 mana and the reduction in Agro range pretty much allows you to fight/pull on top/through of a mob without agro. It does only have a 3 minute duration though. There are also times when pacify makes sense given the 7 minute duration but 100 mana per cast. The Agro range reduction isn’t nearly as good as calm either so you can’t always pull right on top of a mob like you can with calm. Hope this helps! | ||
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#5
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Pacify is worse radius than calm? I use the heck out of pacify thanks to donal's bracer and it feels like I can sit right on them without getting agro.
-Mcoy | ||
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#6
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#7
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Yes, quality info fellas...thank you!
WTB crude stein, pst Ascher (: | ||
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#8
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Last edited by Barlu; 11-18-2020 at 11:20 AM..
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#9
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The whole line of lull spells is pretty horrible without very high charisma. If you have the kind of charisma that a paladin is likely to have in normal gear, it's rarely safe to cast it at all because there's like a 30% chance to just aggro the whole batch. You really need 150-200+ charisma to comfortably use lulls in any setting where a hard fail is dangerous. It's pretty much just an enchanter thing. And of course Harmony for druid/ranger since it's unresistable.
I'm quite sure charisma affects not only the chance of crit resist but also regular resist. That is at least the case with the undead lulls. I just leveled from 26 to 31 on that one 4-spawn skeleton house in LoIO over the last few days and it was very clear that the lull got resisted way more than normal spells, presumably due to my iksar's 50 charisma. Low blues that would resist snare no more than 5% of the time tops would resist lull easily 30% of the time. The rank of the spell doesn't affect resist chance unless the specific spell has a negative resist modifier, which I don't think any lulls do in this timeline except for Harmony. The ranks affect what level of mobs can be targeted and how much their aggro radius is reduced. With the low-level versions, mobs have to stand a fair distance away in order to not add. With the high-level ones they'd have to be french-kissing the target to get pulled along. | ||
Last edited by greatdane; 11-17-2020 at 11:17 PM..
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#10
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Quote:
@OP: I used Lull most of the time. But sometimes if mobs are closer to each other, or the pathing is weird/bad, or you need the extra duration etc. I used Soothe. So yes it is worth it to have all three in your spellbook and play around with them a bit IMO.
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