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Old 01-22-2010, 05:33 PM
Hasbinbad Hasbinbad is offline
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Location: Vallejo, CA
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Default Creation Point Discussion

There have been a few threads on how to spend character creation points in the past, but one thing I have noticed is that they are usually class-based discussions.

One thing that I never hear mentioned anymore, which ties all the classes together, and which I used to hear a lot from the people I played on live with, is the idea that you should spend your creation points based on which (important) stat is hardest to max with end-game gear.

Usually this turns out to be Stamina.

For example, let's look at how rogues and clerics both have good reason to spend their creation points on stamina.

For the common build of a rogue, we all know that STR is the main stat; WIS is the main stat for clerics. That being said, STR for rogues and WIS for clerics is extremely easy to max in an endgame situation. Considering shaman buffs, rogues can easily attain 255 strength (200wis for clerics) without wearing every piece of gear, regardless of how they spent their creation points. Since this is the case, other stats become relatively more important. Since later in the game it becomes hard NOT to max STR or WIS, because rogues get gear with very high str and clerics get gear with heavy wis, this becomes a real issue.

Imagine that as a rogue you spend 25 points in STR, thinking "hey, str is rogue main stat, i want more str." So, velious comes out and now you have 255 +10 str unbuffed. Badass right? Wrong. A lot of your gear is adding useless stats to your build. You can't even get the usefulness of shaman buffs anymore (which may please shamans, but is detrimental to your ability).

Now if you had spent those points in stamina, you would have 240 str unbuffed. You would be able to gain some benefit from buffs, but it wouldn't break you if you didn't have them. You could also get max benefit from a druid or even enchanter str buff at this point. ..but the thing is, now it's like you have a +25 stamina item on a whole new armor slot.

We're not exactly at that point yet. I still try and get my 188 str unbuffed with my armor kit, which is fairly easy and as I have gotten better gear with higher str on a single piece, i have been more able to trade out str above 188 for hp/sta/ac items. Right now, many clerics are getting high wis on a single piece and thus able to trade out chintzy wis items for hp/sta/ac items as well.

People are likely not to max out every stat on this emu, so this system holds some serious water for the foreseeable future. For rogues and clerics, stamina is both extremely useful and hard to max out, so by spending points there, we gain a new level of survivability. It may not be stamina for you! Enchanters have INT and CHA to worry about before they can look at other stats, but definitely do some research into which important stat is hardest for your class to max out with high end items, & spend your creation points there. It may seem like you're gimped at first (even I have struggled with that choice earlier on when i didn't have as high str as some other rogues), but in the long run you'll thank me.
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