Quote:
Originally Posted by Tamiah2011
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Null, why can't you just do a basic standard dmg reduction amount per. percentage of resistance player has for that element, example if player has 150 fire resist and is hit with a fire based spell that does normally 600 dmg maybe with resist neg. factor maybe he only get hits for 320 dmg.I don't think any DD spell should be totally resist if player are within 4 lvl of each other, but for blind,snare,and root they should be resisted sometimes depending on resistance a player has, but not 90 percent with maxed resistance.Resistance is for helping a player absorbed the damage not totally defend against it, If you can make it were everyone can understand and see the same effect each time, it will solve alot of your problems.
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This player is a troll, hasnt played on beta in weeks.