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View Poll Results: Is TMO bad for the server?
yes 105 58.66%
no 74 41.34%
Voters: 179. You may not vote on this poll

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  #121  
Old 01-08-2013, 08:15 AM
-Taelara -Taelara is offline
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TMO is horrible for the server. Killing mobs - LOOTING THE LOOT! How dare we. We should just leave the mobs up and gather every 50+ on the server and random loot off.

<3 Nilbog. If people don't like your awesome sandbox they can go play WoW have have instances with no competition. Now those are some healthy servers.
  #122  
Old 01-08-2013, 08:31 AM
Taffan Taffan is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Need a date ~

Either way this explains exactly why rotations wont work here. With how many raiders we have there would be months of wait time on mobs.
Are there really that many? I only really figured 4-6 guilds could take on the big bosses. Wouldn't that only be a month tops?
  #123  
Old 01-08-2013, 08:32 AM
Taffan Taffan is offline
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Quote:
Originally Posted by Taffan [You must be logged in to view images. Log in or Register.]
Are there really that many? I only really figured 4-6 guilds could take on the big bosses. Wouldn't that only be a month tops?
Also, with so many targets now - there would be something for each guild to do at least 1-3 times a week.. no?
  #124  
Old 01-08-2013, 09:02 AM
Camulet Camulet is offline
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Played on Veeshan from 99 - there were definately rotations. And lots of NBG groups (not all) but alot more than on p99.

Server is classic here, community is not imo.
  #125  
Old 01-08-2013, 09:25 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Taffan [You must be logged in to view images. Log in or Register.]
Are there really that many? I only really figured 4-6 guilds could take on the big bosses. Wouldn't that only be a month tops?
There are, and because of variance raid guild sizes are much larger here than during classic.

If a rotation was put in place guilds like TMO, BDA and FE could effectively split into 3 guilds each to take up more rotation slots. Other guild would get on that rotation too since they wouldnt need to worry about variance or instant engages.
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  #126  
Old 01-08-2013, 09:35 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
There are, and because of variance raid guild sizes are much larger here than during classic.

If a rotation was put in place guilds like TMO, BDA and FE could effectively split into 3 guilds each to take up more rotation slots. Other guild would get on that rotation too since they wouldnt need to worry about variance or instant engages.
NPC variance isn't forcing humans to guild invite more members. It is a choice.
  #127  
Old 01-08-2013, 09:37 AM
Autotune Autotune is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
NPC variance isn't forcing humans to guild invite more members. It is a choice.
It's the best choice, for winning!
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  #128  
Old 01-08-2013, 09:39 AM
Autotune Autotune is offline
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Seriously though, the advantage of a large roster in the current system far out weighs any disadvantages. That's due soley on the enormous varience in place.
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  #129  
Old 01-08-2013, 09:44 AM
Frogie305 Frogie305 is offline
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[You must be logged in to view images. Log in or Register.]

Not Enough Sprite golems. Refresh your Selfs haters.
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  #130  
Old 01-08-2013, 09:55 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I played on prexus and remember zero rotations.
There were rotations on prexus for sure that worked out fine, up until velious and <Stasis> came around. They were the first guild to introduce the "FCFS" aka FTE stratedgy on prexus; which in essence dissolved the rotations. Stasis was a top guild for a few months but fizzled out fairly quick due to lack of leadership and a similarity to peace pipe in attitude/maturity.
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