#1
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Druid/Necro combo, need help with what 3rd rl friend should be
Need suggestions on what third real life friend should make to compliment Druid/Necro the most.
Tank- for obvious reasons Wizard-DPS/ports Enchanter-clarity for everyone/charms (allows more flexibility in dungeons) Magician dps/pet to help with fear/kite/dot strategy to level up Would appreciate your thoughts thanks. | ||
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#2
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Also-> if you could give advice what 3 class setup is overall thanks!
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#3
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enchanter would add a lot to that group.
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#4
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shaman, monk, chanter is a great trio for "you and your friends"...
with necro and druid you are kind of limiting yourself...so it rlly depends on the content you are thinking about doing. exp grps? named farming? utility? etc. for exp I would go with some kind of melee (either tank or monk). for named farming I would go with chanter. | ||
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#5
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Quote:
"and your friends..." "your friends..." "friends..." Pick Necro Druid Enc for all your boxing needs. | |||
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#6
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Boxing is a bannable offense.
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#7
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Mage or enchanter.
Personally i would pick the mage for a trio like that - Mage adds that extra bit of petting and damage that enables you to take down almost anything. Enchanter is very viable too. and its a nice and fun class - especially if you wanna group alot, but if its a pure a trio like that, the necro already have the CC handled in most cases with FD pulling. | ||
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#8
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On p99 the most OP'ed class is easily the enchanter. Charms/spins/clarity/haste.
As a trio, if you want classes that complement it well, I'd go cleric and wizard. Cleric for buffs and 5khp+ c-heals eventually on the charmed pet, extra stuns and rez'es. Wizard for transport, burst dps, extra stuns, evac and snares. The only thing you'll want that you don't readily have is sow potions/jboots for some kind of movement speed increase. Even the wizard in the trio is just candy as a chanter+cleric duo can pretty much hold any camp by staying half awake, and chanter can solo pretty much anything if fully awake. cheers! | ||
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#9
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enchanter - add pacify to above listed skill sets
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#10
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FD pull is already there on the necro - as is harmony from the druid, both do well in replacing lull.
Same goes with ports, already covered by the druid. | ||
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