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  #101  
Old 11-27-2010, 08:44 AM
Skope Skope is offline
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Get rid of variance!!~!~!~!

You'll actually have people speaking to each other. Smaller guilds who want to try at a boss mob can do so (provided they know when the big guy/girl will spawn) and you'll decrease the amount of two-boxing/SEQ going on. The fact is we can't keep this stupid thing called variance when it was specifically designed to prevent poopsock within the old rules and serves no practical purpose currently. It'll have to get dumped sooner or later -- come kunark, more specifically. I remember when FTE started and people were saying how it would inevitably get incredibly messy. That was dead wrong. There was some training and hate tells but ultimately those who couldn't keep up were left behind or disappeared altogether. Kill two birds with one stone and get rid of variance.
  #102  
Old 11-27-2010, 10:24 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Get rid of variance!!~!~!~!

You'll actually have people speaking to each other. Smaller guilds who want to try at a boss mob can do so (provided they know when the big guy/girl will spawn)
variance is pointless because of seq and other things but I don't believe getting rid of the variance is going to let smaller guilds have any sort of chance. The guild that last killed the boss is going to know the timer and they're just going to be right there for it again.

I just think youll be seeing multiple guilds sitting on a spawn point waiting for the exact minute it will spawn and whichever the mob agros first gets it, but no ones going to look at their they will all just rush it. Maybe im a little to negative on the subject but over the past 11 months i've seen no proof that shows otherwise.
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  #103  
Old 11-27-2010, 10:25 AM
Rhambuk Rhambuk is offline
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Doubly Doubly Doubly Doubly
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  #104  
Old 11-27-2010, 12:41 PM
Trimm Trimm is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
Every other boss we have mobilized to, I can't think of any recent spawn other than that naggy that we sat on really.
You did sit on top of Noble Dojorn with 52 people [You must be logged in to view images. Log in or Register.]
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Cats on the moon not happening on my watch.
  #105  
Old 11-27-2010, 01:58 PM
Taluvill Taluvill is offline
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Edited.
  #106  
Old 11-27-2010, 03:32 PM
Slathar Slathar is offline
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Thanks for making me realize my life isn't so pathetic as to try to appear superior in an 11-year old emulation server of an online roleplaying game. Talk about trying to be a big fish in a tiny, tiny pond.

Wow.

Some of you really should take a step back and look at how stupid you sound.

edit: this post is directed at people attempting to start an argument about skill (lol skill in eq, we can all press buttons.)
  #107  
Old 11-27-2010, 03:38 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
Thanks for making me realize my life isn't so pathetic as to try to appear superior in an 11-year old emulation server of an online roleplaying game. Talk about trying to be a big fish in a tiny, tiny pond.

Wow.

Some of you really should take a step back and look at how stupid you sound.

edit: this post is directed at people attempting to start an argument about skill (lol skill in eq, we can all press buttons.)
When guild A can take down a mob with 40 people, and it Guild B requires 60+

I would say there is some sort of skill involved...
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  #108  
Old 11-27-2010, 03:50 PM
Stefen Stefen is offline
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Going to take a wild guess and say that Slathar is tagged in Dark Ascension.
  #109  
Old 11-27-2010, 04:08 PM
Slathar Slathar is offline
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It has nothing to do with what guild I'm in.

It's just not impressive to kill mob X with Y amount of people because it's been done before many, many times. No one cares. This is an emulation server of a dead game. Anything you do here isn't impressive.

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  #110  
Old 11-27-2010, 04:09 PM
Stefen Stefen is offline
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Actually, I'm pretty sure it has everything to do with what guild you're in.

Nice attempt at justifying the zerg guild model, though.

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