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  #111  
Old 01-05-2017, 06:02 PM
lurk lurk is offline
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Vt handed out 125/125 gear with a million resists to all and simple to max FT. Following PoP progression you dont really see such upgrades over velious until EP or damn near there. My guild on live skipped luclin while our closest comptetior farmed VT. I never regretted our decision, we competed and out progressed them by a little...they never made it to time. I quit banging my head against uqua and the guild folded not long after..

Luclin serves no purpose other than to make sure easy loot is handed to poop sockers
  #112  
Old 01-05-2017, 06:15 PM
Jimjam Jimjam is offline
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Originally Posted by maskedmelonpai [You must be logged in to view images. Log in or Register.]
The only way to combat gear inflation is with lateral progression. The simplest way to do this is to implement new statistics related to a specific content release that is needed for that release and possibly future releases, but has no effect really on past releases. Essentially your character does t really become much more powerful relative to old content, but you are actually able to do the new content. Ideally, underused old world locations would be updated with content releases to include new drops with stats for new content. Keep you pushing that button since none of it actually matters anyway :3
Well, you could have different expansions favour different stats (both in terms of what is needed to fight and what is given by equipment). Have a 'cold' expansion where cold resists and fire damage are favoured, a 'hot' expansion that favours cold damage.

Have an expansion where mobs have high AC so damage bonus/second is favoured, another with damage shields so powerful slow weapons are favoured.

Have another expansion where mobs proc huge -agi modifiers so tanks have to gear for agility to avoid the penalty.

Make items in the expansion mitigate the abilities of mobs in the expansion and you won't have to even add new stats for a while.
  #113  
Old 01-05-2017, 07:54 PM
pasi pasi is offline
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Quote:
Originally Posted by lurk [You must be logged in to view images. Log in or Register.]
Vt handed out 125/125 gear with a million resists to all and simple to max FT. Following PoP progression you dont really see such upgrades over velious until EP or damn near there. My guild on live skipped luclin while our closest comptetior farmed VT. I never regretted our decision, we competed and out progressed them by a little...they never made it to time. I quit banging my head against uqua and the guild folded not long after..

Luclin serves no purpose other than to make sure easy loot is handed to poop sockers
There were 1 or 2 guilds where I'm from that skipped Luclin and went straight into PoP progression. I always thought it was dumb to do.

VT gear was comparable and often times better than Elemental Plane Gear due to AC/atk/focus/mods/etc vs the 10-20 HP difference. VT stuff generally had better focus effects than gear Pre-PoTime given the higher percentage and the fact that spells you used weren't always scaled down much.

The sheer number of items was the biggest difference though. Fire was a loot pinata, no doubt. However, it was also priority #1 on a reset for uber guilds (outside of blocking coirnav if a guild is 3/4). Although not to the samedegree of Fire, water was easy loot too. Other than those zones, PoP was pretty slow for gearing a guild.

PoE and PoA rings were so much effort for some shitty loot. Half of our guild would rather take the DKP hit than do air or earth rings. The pre-eplane stuff was even shittier effort vs reward. Shit like Saryrn and Bertox were several hours for 2-3 bad pieces. I like to think they kept it this way so people only wanted them for flags.

Anyhow, if you have tanks geared enough (or are willing to defer all loot to) it makes sense to rush straight to PoTime. My argument is that gearing through Ssra/VT is preferable to farming non-time PoP though.

Time of course, is a loot pinata, but that's only 1-2 days of the raid week.
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  #114  
Old 01-05-2017, 08:14 PM
lurk lurk is offline
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We had no problems doing PoP in shit gear..though we were cockblocked on RZ and had to poopslck the triggers back in 2004? Even then we were often trained by the top guilds. We did RZ with 40-50. Impressively our VT comptetition did him with less than 40. And xegony with less than 30. Both our guilds always pulled kills with pretty low numbers, difference being low number coirnav and rathe aint happening, which put us ahead. The only advantage VT gives is more resists, EP gear is slightly suppior.

Honestly though mobs like bertox, mith marr even rydda dar were huge pains to do in shit gear. We still managed.

Fire was a shitshow between us. We often had 'fte' disputes. With our rivals going as far as BDAing our tank on reparm or highsunning arch magus. Good times though, id never give up those memories for an instance
Last edited by lurk; 01-05-2017 at 08:21 PM..
  #115  
Old 01-05-2017, 09:27 PM
fadetree fadetree is offline
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I think a partial cure for progression-itis and gearflation might be to remove the desire/ability to go back and wipe things out in earlier expansions. Stuff like trivial loot code and getting banished if you're too high, etc.
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  #116  
Old 01-05-2017, 09:29 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Well, you could have different expansions favour different stats (both in terms of what is needed to fight and what is given by equipment). Have a 'cold' expansion where cold resists and fire damage are favoured, a 'hot' expansion that favours cold damage.

Have an expansion where mobs have high AC so damage bonus/second is favoured, another with damage shields so powerful slow weapons are favoured.

Have another expansion where mobs proc huge -agi modifiers so tanks have to gear for agility to avoid the penalty.

Make items in the expansion mitigate the abilities of mobs in the expansion and you won't have to even add new stats for a while.
They did try some of that, I think, but didn't make it count enough to really be noticeable.
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  #117  
Old 01-05-2017, 09:47 PM
maskedmelonpai maskedmelonpai is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Well, you could have different expansions favour different stats (both in terms of what is needed to fight and what is given by equipment). Have a 'cold' expansion where cold resists and fire damage are favoured, a 'hot' expansion that favours cold damage.

Have an expansion where mobs have high AC so damage bonus/second is favoured, another with damage shields so powerful slow weapons are favoured.

Have another expansion where mobs proc huge -agi modifiers so tanks have to gear for agility to avoid the penalty.

Make items in the expansion mitigate the abilities of mobs in the expansion and you won't have to even add new stats for a while.
Yeppers ^^ the challenge though is that you wouldn't be able to introduce new gear with more stats without introducing inflation, so there wouldn't be much sense of progress/advancement. It may seem silly, but with new stats, your character can suddenly do more things (use this new set of armor to defeat zones a, b AND c!). Wihout them, your just switching the same gear around that youve always had, because if you increase the net available stats, you begin trivializing the base game. All depends on how important that is ^^ In the absence of new stats, you could rely more heavily on a cosmetic component, which players may appreciate though ^^
  #118  
Old 01-05-2017, 10:19 PM
Vibe Vibe is offline
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Quote:
Originally Posted by Nicoladen [You must be logged in to view images. Log in or Register.]
You might be right about nexus - I may have confused this with the PoK stones.

I do like the interaction ppl have when buying and selling from each other instead of trading with a robot / auction house.

But I guess I could live with having these in - Hereby granted! I rule: You are allowed to have bazaar and Nexus too!
it forced people to pay your wanting price for items, thats what i liked about the bot trading while you were AFK, cause if they sent a tell and you didnt respond and your item was only on market ...if they wanted it bad enough they'd buy it before someone else came clicked on you and bought it haha [You must be logged in to view images. Log in or Register.]
  #119  
Old 01-06-2017, 11:04 PM
gildor gildor is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Go away. You see me sending them to takp? No. So quit shilling p02. A better client means jack.
Woah man, I don't know the history of takp and p02 etc...Tbh I don't play either right now lol [You must be logged in to view images. Log in or Register.] was just a suggestion to OP since they asked for ssra and VT..No offense intended man
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