#181
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#182
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Without the use of FTE messages EVERY single boss kill with 2 more guilds present in the zone was immediately petitioned (a lot of times before the boss even died) to determine who had the rights to loot the corpse. A lot of boss kills turned into 150+ person dogpiles to kill steal each other. A lot of times GMs were not available immediately to call the engage and rightful loot owner, so people would loot the items and no drops and award items only to have the GMs later strip the items from the characters and give them to new characters because someone else actually had the rightful FTE. This resulted in quite of a number of epic weapons being destroyed, then the constituent pieces having to be reimbursed and the other pieces redistributed. So instead of requiring that an unpaid volunteer GM be available for every single boss spawn and/or doing hours and hours of back in log pulls and item swaps each week, they added FTE messages which serve the same purpose of being a virtual "GM" to call the engage. | |||
Last edited by Ele; 08-10-2015 at 05:27 PM..
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#183
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__________________
Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
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#184
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The rules of the software are pretty clear about how this should work: whoever does 51% of the damage gets the loot. ( I think those are the rules, but admittedly I don't know the specific details). The reason those petitions got answered at all was to create an environment that people actually want to play in. And ultimately, to keep an environment that people wanted to play in, that system was automated and improved to reduce the cost of maintaining that environment. Despite what they say, the actions of the devs indicate that they want people to come here and enjoy playing the EverQuest that they remember. I don't think there is a logically-consistent policy that determines which warts are acceptable and which aren't. We are at the mercy and whims of the devs here, and each person needs to decide for themselves whether or not they are okay with that. Lawyering and complaining on the forums isn't going to change the course of anything. | |||
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#187
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Agree with this post +1. I think these non-classic changes are to make a more good environment for players to play, thus NOT for the server to be more classic. So what's the goal of this server and what the dev want? I guess it's not to be strictly CLASSIC, but keeping the spirit of CLASSIC, to keep peoples feeling that it is a classic everquest for most of the content. Classic is classic, no one can go back to 1999, there's no time mechine, no 56k modem,no 64m memory,no pentium cpu. So let the server be ,let the ui be. It's already very classic now, at least most players here feel so. | |||
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#188
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penalties 100 stam cap research done on it 8] | |||
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#190
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