#11
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Yes, I would much rather spend an hour or two socializing with an entire zone trying to buy something for the best price instead of following a magic line to a vendor and having to pay what they have listed. Most vendors were afk, there was no socializing. Also, while waiting for items, you get me meet and talk with many people. You get to make friends, share stories, and just have a good time. I love the EC tunnel, although I wish it was in NFP, but you can have a good time there buffing newbs and handing out free stuff to them. They get all excited.. Good times.
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#12
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Quote:
Multiplayer games are not very multiplayer when everyone can do everything without interacting with anyone else. | |||
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#13
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Joetheman - no they didn't. Barely.
Luclin made PVP suck thats for sure. Pop really did.. LDON broke the donkeys back | ||
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#14
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Thats too bad for PvP, never really played it. As for "the magical line" that leads you to a vendor, im pretty sure that wasnt out until later expansions. Bazaar does let you interact with people and people do auction out bargains. Im not saying I dont like classic because I do, im just saying Luclin was nothing but an improvement.
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#15
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Quote:
Gotcha! | |||
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#16
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I thought there were some cool atmospheric zones in Luclin. Huge sprawling pointless places that just give me that 'wow' feeling when I walk through them. Places that had the really wide open feel of classic zones - places that felt like they weren't just there to feed your character mobs, quests and xp. PoP destroyed that for me - the places were soulless raid/grind theme parks.
I never experienced travel and trade before the bazaar and nexus because I started in the Luclin era. But if people who've played classic say there was MORE socialising and coperation before it, I can believe it, and those aspects of the game were what made EQ, even after Luclin, so I can see why it annoyed people when they arrived. I agree with the comment that it was the first expansion that wasn't completely solid, and was when certain negative trends started. I can see that while theres good content in Luclin, the destructive aspects might outweight it - partly the bazaar and nexus but also in terms of gear inflation and making old zones obselete. I'm excited about experiencing pre-Luclin EQ anyhow! | ||
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#17
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I hated the moon, cat-people, the bazaar, PoK, insta-travel, raid mobs that just took too long to kill and no real strat...
little aliens that made that god-awful racket...zones the size of Alaska Ssra was cool, tho.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#18
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AE blind, zomg
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#19
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Quote:
sounds exactly like a typical classic raid encounter [You must be logged in to view images. Log in or Register.] re - zone size - have you seen WK or DL? Gigantic emptiness is a trademark of a "classic" Verant design - their outdoor zones nearly always devout of any landmarks. To compare - see Antonika in EQ2 - a MARVEL to behold, a single zone, yet feels like an entire world with so many different things in it. raiding was ultra dull until they finally invented raid scripts with PoP Luclin was generally GOOD expansion with a few weaknesses: -cats on the moon was somewhat out of EQ theme - they should have started them in Kerra Isle -alien looking mobs were too sci-fi, and rockhoppers were too cartoonish, but rest of new mobs were amazingly high quality models -VT key grind was beyond INSANE PoP was overall a GREAT expansion, which put new life and meaning into raiding, with only significant weakness being instant-travel books. (Luclin spires that only worked once in 15 min were actually ok) | |||
Last edited by Kika Maslyaka; 09-25-2011 at 04:03 PM..
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#20
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Pros:
*Beastlords - I loved this class, it was literally the class that I wanted to play from day one, but didn't exist. I wish they would find some way to implement this class into P1999. *AA's - I also loved knowing that once I was level 65, there was more to the game than just raiding. That's the thing I continue to hate about WoW; once you're max level, all there is to do, is gear grind. *Rangers and Wizards - Finally these classes started to show their own power and they both became great classes that everyone loved to play. It's a shame to me now, that Rangers will never really become what they should become: An awesome archer that sometimes relies on his swords for survival, but prefers his bow over all else. Cons: * Travel - Travel in Luclin started being dumbed down and really took away the enormity of the world we were visiting. Something about spending an hour running from 1 location to another made you feel accomplished, and made you feel like you were adventuring through something special, apart from other video games. This seemed real! *Zones - The zones honestly were terrible, I loved the previous things I mentioned in Luclin, yet I HATED the zones in the entire expansion. I hated all of the zones, including the bazaar. *ARENA - I hated the Bazaar, but I thought it was awesome having such an easily accessible arena at all times. I would love to see something like this added, without adding the Bazaar in whole. Summary: In conclusion, i'd say I really didn't like the expansion as a whole. In fact, i'd rather not see it ever implemented. What I would however like to see, is the Beastlords and AA's added on a smaller scale. Add Beastlords, and give out AA's but somehow modify them to work from 50-60 and scale them accordingly. This is what i'd like to see added, but never the actual expansion, if I had to pick and chose between the two, i'd rather see nothing implemented than the entire expansion. Just my personal opinion! | ||
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