#21
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See invis is in classic, I think levitate might have come later because sk's complained not getting a DMF line.
Except ours required some stupid regent like batwings. Just like we got summon corpse with a stupid heavy container regent. Half that stuff mentioned isn't even all that great. EB- Requires fish scale components, just get a water stone. I mean your raiding kedge I'm guessing when else do you need it. Pet-Pretty weak, I don't recall anyone using sk pets to clear down sebilis for extra dps. Impractical for outdoor traveling due to component/mana cost. Lifetrap proc-Random but wont make a huge difference Heals>Lifetap LoH>Harmtouch (At least until unholy aura) Res><FD Can go either way depends. | ||
Last edited by Kain; 11-11-2011 at 08:23 AM..
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#22
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Pally's do lower damage but can heal as good as a Druid and shaman. Harm touch is pretty sweet when you need to finish off someone.
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Last edited by tbox; 11-11-2011 at 10:52 AM..
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#23
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Shadow Step is pretty sweet
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#24
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45 lifetap vs 300 heal, just slap yourself in the face until you knock yourself out for even bringing up this discussion.
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#25
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Both are good classes in certain situations. Paladins provide better support in team PVP but SK's have lot's of focus power to take people out quick.
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#26
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i'm rolling a dwarf pally ... fuck what the haters say
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#27
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Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
Last edited by mitic; 11-11-2011 at 01:08 PM..
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#28
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1v1 a 50 paladin in equivalent gear should beat a 50 SK in equivalent gear, if they're both men about it or fight on the arena platform.
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#30
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the point is that shadowknights are way more versatile than paladins but yes, its a matter of playstyle what class someone is going to play
__________________
Mitic<Transatlantic Nihilum> | ||
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