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  #21  
Old 06-12-2015, 03:41 PM
jolanar jolanar is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
EQ was near state of the art in 99...
EQ looked pretty bad even by 1999 standards.
  #22  
Old 06-12-2015, 03:46 PM
Troy Troy is offline
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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
EQ looked pretty bad even by 1999 standards.
I was playing Legends of Kesmai when EQ came out. Others played UO.

I guess you're comparing to FPS or single player games?
  #23  
Old 06-12-2015, 04:40 PM
khanable khanable is offline
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Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Textures are technically client files, yes. The example I am specifically referring to that's allowed is the transparent fix that is in technical discussion. That was researched and approved by the server staff. Whereas Dukevision, removing skeleton models, etc, will get you banned. Luclin models are allowed right now because they're a legacy feature but iirc something is being done to eliminate them soon and that could result in punishment if you bypass them. Much like external /loc maps are frowned upon. Ingame maps were removed for a reason.

UI XML Files and textures contained within the uifiles folder (anything inside the uifiles folder that is) is fair game, aside from specific approved mods by the server staff. Telin's sky changes are awaiting approval iirc. He's an example of a saint following the rules.

Side note I don't see anything enforcing this yet, but sound asset files and such (removing thunderbooms, bag opening sounds) are likely off limits, though a GM can confirm that, not me.
Completely understandable. I always did like the idea of trying to upscale all the textures (more or less what Chebby was doing) but I guess I shouldn't mess around with it. [You must be logged in to view images. Log in or Register.]

There have certainly been threads about changing sounds, am curious as to what the verdict on that would be!
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  #24  
Old 08-07-2015, 10:28 PM
milsorgen milsorgen is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
EQ looked pretty bad even by 1999 standards.
For a game with EQ's scope it looked pretty good.

Shenmue (console, vast open world released in Japan on Dreamcast in 1999):
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Ultima Online (MMO, main competer to EQ in 1999):
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Anarchy Online (MMO, 2001 still going today:
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I think EQ was really competent for it's era, perhaps some of the models or design choices were a bit wonky but over all it was good looking back then.
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