#21
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#22
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I can't think of any way to force a trash clear mechanically on this server unless you implement lazy/forget aggro distances that live currently has. @Raev, I don't think I was being disingenuous. There are probably closer to 50-60 people who enjoy racing, and 500ish who are on a Batphone and respond at varying hours of the day. I didn't suggest they were equivalent size... And lol @ the notion that there are 3,000 people in addition to the above nerds, let alone 3,000 who check the boards and are privy to the state of raiding on this server.
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#23
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TLDR: playing Mario Kart to decide who can kill pixel dragons is fucking stupid, and the vast majority of players on the server recognize this, including you before your exposure to weapons grade Pixels | |||
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#24
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Mario Kart has turtle shells you throw at your opponents - p99 racing is lacking fun features such as this [You must be logged in to view images. Log in or Register.]
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#25
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[You must be logged in to view images. Log in or Register.] | |||
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#26
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I just don't understand how anyone can possibly enjoy staring at the screen for 16 hours waiting for something to happen. And I don't think anyone really does; racers are simply addicted to the dopamine of yellow text, status within the guild, and increased pixels.
And yeah, no CSR VP was a lot more interesting than the current setup. It would be fun to try no CSR NTOV for a week; I'd be curious to see what happens. | ||
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#27
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#28
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The competition on this server has always been dumb and not my cup of tea. I liked the being rushed aspect of it, but couldn't give any less cares to what guilds to kill what. Instances were without a doubt the best thing to ever happen to EQ. Without those, every way of determining who gets bosses is going to be dumb. I've always been partial to the challenge being the actual event design rather than getting to stake your claim to being able to engage said event. Which is why I'm so very pro-Luclin/PoP/Every expansion up until SoF when they started with dumb itemization crushing the mid-tier raiding incentive. I honestly do think a good chunk of the population you see every night prime time are people who play daily on this server. I also do think that a sizeable portion of those who play casually maybe once or twice a week, don't have maxed level characters and honestly don't discuss / care about the raid scene at all. I can't say I've ever seen the raid scene come up or be discussed in some low level zone, not that I frequent them much lately.
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#29
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The sad reality is that unless staff enforces a straight up rotation, the competition will always keep getting more and more cutthroat to a point where the rules are stretched to their absolute limit. One guild wants it just a bit more than the other, so they take one step further to gain an advantage, so the other guild follows suit, until they're both eventually sitting ontop of the spawn point. Out of all the 72h window autofires, Coth ducking garbage, herpaderp non CSR VPs and FTE without logic or fairness that have gone on before as raidscene meta, running for merbs with 1h mercy timer is pretty damned light and easy. On topic, VP is imo harder since it requires a key to enter, the wurm splitting and random abilities mechanics can be pretty mean and unpredictable, roaming named dragons, can't get out without getting to the exits or rezzing outta there. Boss encounters in ToV need more bodies and you need proper class composition instead of 30 random whatever classes to throw at the 32k hp mob, but overall would say VP is far more demanding.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#30
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So...this is why instancing got invented.
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The Ancient Ranger
Awake again. | ||
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