#31
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I remember dying more often than not on my warrior back in classic fighting blues solo(I think I learned my lesson trying to solo by my low-teens), so again It's going to be hard for me to agree with you that something is drastically wrong. A dev can probably chime in on the difficulty of getting melee working exactly as classic, but after the time they spent when the server was opened (when it was totally fubar'd) it seems to me they got it pretty damn close. | |||
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#32
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warriors getting owned by blues from lvl 5 up was standard.
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#33
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Nothing looks super amiss to me. I really wanted this to be an issue, because I'm dying a lot more than I did on live it seems, but really you're not missing all that much. Take the other guy's advice and try 1h imo. lower delay = more chances to hit = more aggro = less suckage | |||
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#34
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Look, I know how i got to my low 20's on live PRIOR to the first expansion with a warrior, it was pretty much all solo except an occasional group. Im telling you, the miss rate is excessive. 30-40% against lower level mobs is way too high. It should be far closer to 15% at the max when you consider the level difference. Something is off.
Nicemace, No, it wasnt standard from level 5 and up, as I said, I practically solo'd a warrior all the way to 23 on live and it wasnt much of an issue the goblins I fought and solo'd in highpass hold died just fine to a warrior in bronze with a blackened iron bastard sword. Desert, the reason your dying alot more is because like me, you cant hit your target often enough to kill it. Try and consider that Im level 12, and that the gnolls are probably level 5. Theyre green. And im still missing 30-40% of the time on a green mob. Switching to a 1h isnt going to fix the miss rate. Im just going to get more attacks per minute. If I were level 15, I suppose I wouldnt mind, but I've always liked using 2h weapons. Perhaps its a fault with 2h weapons alone then? When I get dual weild, I'll be sure and check. | ||
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#35
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A Barbarian Warrior is what i played back then on live. And i remember that we could not solo blue at all. Anyway your a warrior. play in a group.
Other then that it remembers me of a few comic about the subject [You must be logged in to view images. Log in or Register.] That made me laugh back in he day and that is accurate to this thread. http://gucomics.com/comic/?cdate=20000816 http://gucomics.com/comic/?cdate=20000822 http://gucomics.com/comic/?cdate=20000823 http://gucomics.com/comic/?cdate=20000824 http://gucomics.com/comic/?cdate=20000828 http://gucomics.com/comic/?cdate=20000904 http://gucomics.com/comic/?cdate=20000917 http://gucomics.com/comic/?cdate=20000928 And Probbably more about warrior but that already enough [You must be logged in to view images. Log in or Register.] And this one is out of the topic but is still funny [You must be logged in to view images. Log in or Register.] http://gucomics.com/comic/?cdate=20000915 And the mighty spawn dance : http://gucomics.com/comic/?cdate=20001206 | ||
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#36
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I also recall being a cleric that I had no need to group except when I felt obligated to get player interaction until well into my 20's. Level 1-6 in the noob area BB, 6-9 at the druid ring skeletons, 9-12 at gob warriors, 12-15 at chessboard, 15-19 in unrest, and some levels to follow in one of the Planes of Karana.
This was through soloing undead mobs almost exclusively. It seems that the people here have lost sight of how the con system was intended to work at lower levels. On live, as a cleric with the ability to cast mana-effective undead DD spells, I could effectively take on white/yellow cons without much fear of dying unless more joined the fight. This is *NOT* possible here when even trying to kill off a blue seems unreasonable. Green should take almost no effort to kill. Light blue should take slight effort and give very little xp as a result. Dark blue should be slightly ess than adequately challenging and give slightly reduced xp. White should be an "even con" and closely match the difficulty you should be fighting, providing a normal amount of xp. Yellow should be far more risky to engage solo yet provide reasonably more xp for the effort. Red should be mostly unkillable unless in a group, being able to kite, or being highly twinked. I wouldn't still be playing here if I wasn't somewhat enjoying this game and I do appreciate the work that the Dev's here have put in - but to ignore the issue or claim entirely that there isn't one is not going to fix it. I can't speak for the OP but the reason for posting was not to "QQ" as you put it. I enjoy being here and want to continue to play here - I simply think the issue needs to be addressed or at least given further consideration by the Devs. If any of you Devs would be willing to give honest consideration into this matter and need more to work off of, I would be more than happy to activate one of my Live accounts to do comparison work for you to show how far off the miss rate is from there to here. Simply PM me and I'll make it happen. | ||
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#37
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"light blue" isn't even classic but I'm assuming thats a client side thing that can't be fixed.
Melee doesn't seem that far off from what I remember. | ||
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#38
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You people missing a lot, is the weapon skill and offense maxed for your character? Just thought I'd ask, if it was already said I missed it.
It seemed like my Ranger this time around missed a lot, but I just assumed it was because he was a low level chump with a rusty weapon and 80 or 85 str. [You must be logged in to view images. Log in or Register.] It IS irritating as hell to miss 5 times in a row against a gnoll walking away. I recall only soloing blues well with my Monk or Bard in melee. | ||
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#39
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Both weapon skill and offense are capped well before being able to level with how long it takes to try to melee anything to death.
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#40
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you're not going to solo blues on a warrior unless you're really twinked, past level 8 or so. That's just how EQ was. Now missing that much on greens, maybe there is some merit behind that, but as said you'll need a bigger sample size to prove anything. It *was* that brutal, as the comics above imply... Team up, find a duo partner, make friends, or reroll something solo friendly
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Grithor
Dwarven Berserker-Wannabe | ||
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