#501
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Tasslehof you should roll red bro
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#502
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Contested content does this. One guild/group killing something means another guild/group can't kill it. If I were the leadership in TMO I'd want to keep a stranglehold on the gateway to higher level content to limit contention too. That's just the way EQ works man, sorry. Quote:
All the above (and stuff in previous posts) being said, I don't think anyone wants the server to be a bunch of casuals and TMO. What fun would that be? But if people aren't going to step up and compete with them on their level that's what will end up happening. | ||||||
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#503
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Granted, I'm not up to the raiding scene yet. But I guess my opinion on that is that if I came here to do high end raiding I would have to be prepared to do what it takes. People need to appreciate what this server is instead of complain about what this server isn't. | |||
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#504
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Unlike other EQ communities I enjoy being here also because (i.e. again Live: "go get some defiant stuff from tutorial/crescent reach/bazaar") here people are willing to help others and respond with an answer (even money and/or lowbie gear in some cases) as opposed to just referring you to allakhazam; was once given a box of abu-kar as a noob for passing by the right level 50 at the right time haha. Point: There are indeed alot of positive aspects to this community you don't find on any other EQ server anymore. In as much as that there is a lot of enjoyment to be had with friends raid or no raid. That being said as a higher level on a limited amount of content there certainly is competition and I don't doubt the fact that it gets heated, but that is not the whole game, and if it is why didn't you join TMO or the former IB to begin with? lol, there are solutions if you don't want to be part of TMO but as they've been suggested several times nobody wants to cooperate enough under multiple guild tags to make that happen; I wasn't around much when TMO became the "big boss" (didn't play during school semesters) but from what I've read several times they had persistence and had to pry the torch from other guild's hands, why other guilds aren't banding together to "pry the torch from their hands" so to say if they feel so strongly about it is beyond me; regardless of loot you'd eventually have a workable and comparably competitive community of a decent size under several tags and level should you put in the effort for a short while together (which could at that point merge if they got along so well).
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Freddi
Farson | |||
Last edited by Laugher; 09-20-2013 at 12:51 PM..
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#505
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This thread is stupid. Velious was out within a year of Kunark's launch. Apples and frikin oranges.
Dolic | ||
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#506
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if u wanna start with shit like that FE have much worse things to lose than tmo realy. | |||
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#507
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First off, thanks for the thoughtful response; sometimes these dialogues become ... less than thoughtful.
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I think TMO wants fairness too, and their concerns about "we had to work for this and we don't want others to get stuff without having to work for it" is about fairness also. I think both TMO and the TMO haters are concerned about an unfair system, and ultimately that's what unites us all (or maybe just most; there's a few rotten apples on both sides). Now, I realize that perfect fairness is a pipe dream, but EQ in general gets pretty close. It's true that someone could camp a mob for 4 hours and get loot while someone who camped it for 8 hours got nothing ... but in general the guy camping for 8 hours is going to get 2x the loot of the 4 hour guy. Same thing for exp grinding: in general if you grind for 8 hours you'll get twice as much exp as if you only grinded (ground?) for 4 hours. So if EQ is generally fair all the way until the very end, shouldn't we try and get at least close to fair at the end? No freebies for people who don't earn them, and no lockouts for anyone not in the cool kids club, just our best shot at making a system that proportionally rewards everyone ... isn't that something reasonable we can all support? | |||
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#508
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Eventually the strategy of keeping the high end content on lockdown will lead to a 90% casual/10% in TMO type situation (like Hate was on SZ for example) or worse, drive people away. But the decision to allow other guilds uncontested shots at contested content is ultimately up to TMO leadership. People asking for divine intervention from the p99 devs is just going to put them on the defensive I imagine. Quote:
At that point you either force person B to share, which effectively reduces the amount of drops he is getting over time, or person A has to take the camp on the next server restart or whatever. It's a microcosm of the contested raiding world, just instead of 30 minute respawns it may be an entire week. If you ask person A they'd probably say it was unfair they never got a shot. If you ask person B they'd probably say it would unfair to take something away from them just because someone else wants it. The big difference in my mind, and why I personally side with person B is that person A wants the same opportunities with less effort. Like I said much earlier in this thread, there is a reason all modern MMOs have instanced raiding. These same complaints rang loud on EQ Live and companies don't want to deal with a lot of pissed off customers all the time. | |||||
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#509
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The whole discussion is moot since they've already stated weekly server repops are in the works. That alone will turn the raid scene on its head since it will no longer be possible for one guild to monopolize 97% of the content.
They'll probably still get 75-80% of it, but that's way more in line with how classic worked. Just gonna have to bide our time and wait for Nilbog to shake things up. | ||
Last edited by Ruenaros; 09-20-2013 at 04:32 PM..
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#510
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