#511
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pok destroyed eq. at least nexus had wait times.
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#513
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I liked PoP.
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#515
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Quote:
For your information, EQ was never a pvp-focused MMORPG. In fact, if I recall right, they never intended on adding pvp servers. They added em late in the cycle to cover all their bases. I think at first things were going ok, despite the obvious shortcomings. The pvp servers even had their own website section and pvp stats (that were updated daily). But as the population dwindled, which is a common trait amongst pvp-servers almost universally (except Eve-Online?), all of that hard work faded and they just decayed into the background. It's hard to have a pvp-server. But it's not hard to have PvP content on a PvE server. Lessons learned. But, unfortunately, some people don't learn. This red p1999 is one example of how people are stubborn. My comment in my sig meant to say that if population wasn't high enough then global chat and pok books make sense (to solve conversation and travel bottlenecks). Back when I added that to my sig, people would compare global chat to pok books and make the argument that they were bad because it made the game easier. They would say that since pok books were bad and global chat was similar, then global chat was bad too. That's in their own words (mostly). But it didn't make the game easier if the population wasn't sufficient. Rather, it made it bearable. That was what people were missing back then. That was why we saw so much mudflation on live. The Company was compensating for declining inputs of new players (in effect: a lower population). Sidenote: Mudflation is more complicated than I am making it out to be here. It might be a permanent "feature". In review, they would say: "Global chat is to conversation what pok books are to travel (easy!), therefore, global chat is bad!" My reply: "Your argument is void if population is too low."
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 01-03-2012 at 04:31 PM..
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#516
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#518
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135 ppl on red99...
455 on blu lol its like our economy here in america.. wer watching everything goto shit but cant do anything about it? iv brought it up in guild chat and /ooc, and ppl seem to either say "oo everythings fine" or my favorite, "na its not low, its perfect" blaming the holidays is ass backwards too. iv played games since i could walk, and Every year over the xmas break, Everryone is online playing games lol. after the holidays pass and the work week starts again, thats wen ppl go missing from games. was the pvp too much for ppl so they all went back to blue? (lol and to think i wanted no level limit in pvp like sullon zek, pffffft..) lets all recruit atleast 1 person to play again. atleast maybe it'll help? wats guna happen when hots and d3 come out? and even tho every1 said ToR was guna bomb, every1 seems to like it. my friend says its 80% clone of wow lol. yet ppl like it. WTF ARE WE GUNA DEWWW | ||
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#519
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this game came out over 12 years ago people that play here are old people that are old are busy around holidays mother no longer baking all of us cookies and bringing us toys from santa while we play video games for 3 weeks straight | |||
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#520
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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