#51
|
||||
|
Quote:
However, when you're working with 3 melee classes (2 pure melee) there are some rules you're going to live by. One is that you're going to have a tank. If you're going to have a tank, you have to heal that tank adequately. There's not a lot of flexibility there. This isn't about min maxxing. This is about filling a group with appropriate tools to do everquesting. If you're set on a Druid as your MH, okay, that can be done - you'll need slows. You want to use a Bard? Okay, that's a little weak, but maybe it can be done - but you'll want a high aggro tank. Oh, well you want to use a warrior... okay, now we're hitting a problem. You don't have to min-max, but you do need the right tools. Summary: Switch Wizard for Enchanter OR Switch Druid for Shaman OR Switch Warrior for Paladin
__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
Last edited by Ferok; 10-02-2012 at 04:16 PM..
|
|
#52
|
||||
|
Quote:
Wizards are, without a doubt, the worst sustained damage in the game. But with clarity and bardsong, they at least can hold steady with a tank's damage while supplying some help with roots and stuns. Plus if the druid switches to cleric, the utility of ports will be huge for a group that is playing together 100% of the time that also wants to see the whole world. The wizard will NOT, however, "be as good DPS as anyone" ... ever. Even with c2 and 100% uptime on bard mana songs, the wizard will still do (much) less damage than any melee DPS, mage, or necro. | |||
Last edited by Tecmos Deception; 10-02-2012 at 04:25 PM..
|
|
#53
|
|||||
|
Slave, I'll see your quote of this:
Quote:
Quote:
| ||||
|
#54
|
|||||
|
Quote:
Warrior Monk Bard Druid Wizard could successfully kill monsters at any kind of acceptable pace, level 50+? Please think about this for a second. It is not happening. Especially to players new to Everquest, who are used to the modern gaming model of instant gratification?! They're already pushing their luck just getting to 50 with a fun and validating balanced group. Add completely interminable leveling and the certainty that you can't even progress beyond a certain point. Quote:
| ||||
|
#55
|
||||
|
Quote:
| |||
|
#56
|
||||
|
Quote:
| |||
|
#57
|
||||
|
Quote:
__________________
The Ancient Ranger
Awake again. | |||
|
#59
|
|||
|
Lol. Who cares? By the way, where do they say they haven't played eq before? Sounds to me like they used to play.
__________________
The Ancient Ranger
Awake again. | ||
|
#60
|
|||
|
Slave, I can't deny that a group involving a wizard and a druid while simultaneously NOT having a shaman, an enchanter, or a cleric, is gonna be turrible.
I also can't deny that a group of tank + cleric + ench/sham + some combination of rogue/mage/necro/monk/(ench or sham, whichever wasn't picked earlier) is going to be pretty godly. But YOU are the one being dumb here if you keep blindly ranting about what is ideal when the people doing this obviously don't want what is ideal. If you are going to make suggestions to help them make a group that is viable enough to do this tour without them all going insane trying to do it, then go ahead; it'll be constructive. But if you're just going to drag this out until it ends up in R&F because you can't stand the thought of someone else doing something that doesn't perfectly mesh with your idea of what the world of EQ should be... then just GTFO already. | ||
|
|
|