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View Poll Results: Classic mechanics or classic feel? | |||
Classic mechanics | 30 | 41.67% | |
Classic feel | 42 | 58.33% | |
Voters: 72. You may not vote on this poll |
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#51
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Whether or not these types of situations are properly "classic" is a play by play call that Nilbog and Rogean and other devs have made as they created p99. The difference between "emergent game play" and "exploit" is really kind of subjective. | |||
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#52
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#53
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For example, a pathing exploit utilizes a bug involving pathing nodes and AI mechanics that could be corrected for, even though everything else the exploiter does is perfectly legitimate. The bards in Qeynos that could be slowly dotted to death from the city ramparts involved a bug where the NPCs didn't execute an AI script, or if they did they'd indefinitely run around and never find a way to reach the player - another pathing bug, for all intents and purpses. | |||
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#54
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#55
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It's true, he looks like someone trying to look cool. Which is never cool. I love me some Aradune tho, and I have high hopes for Run of the Walking or Stand of the Unseated or whatever it's called. Oh yeah, Rise of the Fallen.
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The Ancient Ranger
Awake again. | ||
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#56
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I bought Primal weapons and Coldain shawls but I had to do my own chanter epic which I was very happy about, the reward of getting finally (took 15 visits to Hate to get one piece) was insane. At some stage I think the developers (if they still even care after this lone) need to look at some of the mistakes made on this server and correct them. It was imo a mistake to allow soulfires to be clickable from inventory for so long. They have remained clickable from inventory on this server for far longer than they remained clickable on live. The best solution would have been to set two conditions for these types of items: Soulfire clickable? As long as progression to nerf not reached OR As long a period hasn't expired equal to or greater than on live. Its not classic to nerf before progression BUT its not classic to allow it to remain longer than it remained on live. In terms of quality of server and keeping the server alive I think it would be useful to weigh up the benefits to the server of allowing almost every MQ that has any value to be perma-farmed against the enjoy-ability of the server for people starting out. In other words: Is classic MQ ability more important than the ability of new players and older players to re-experience classic everquest. If the exploitation (I'm using this is the not MMO sense) of farmable mobs is the defining memory of your old live server then that's probably a yes. In my memory farming Jboots was tough but it was tough because we didn't know the secrets to the AC and we had competition mostly from other 30ish players also looking to get their jboots. And on my server the RoA was droppable. | |||
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#57
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#58
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Same with items that are clickable from inventory, like SoulFire. It's totally game-changing and really not at all how the devs intended. For some reason this kind of "emergent gameplay" really bothers me. While I realize this is a shitty argument, it really fucks with my immersion - in the sense that "classic everquest" shouldn't be about a growing list of exploits that the original devs couldn't change because they aren't around anymore. Quote:
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Last edited by renordw; 12-13-2016 at 11:26 AM..
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#59
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I always find it funny when polls are made or threads are made about people complaining about MQ's but they never bother to do a search on Multi-Questing and see the post made by Rogean himself, about adding it to the system over six years ago...
http://www.project1999.com/forums/sh...ad.php?t=17742 He wrote a template for it and the first thing he added it to was Hasten Bootstrutter for the Journeyman Boots quest. He even asked which quests or epics it should be implemented into. | ||
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#60
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