#31
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Quote:
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♦♦ Nikkanu (60 Dark Elf Cleric) ♦♦ ♦♦ Psychoactive (60 Ogre Shaman) ♦♦ ♦♦ Recycling (60 Iksar Necromancer) ♦♦ ♦♦ Silentblade (60 Dwarf Rogue) ♦♦ ♦♦ Yourack (60 Human Monk) ♦♦ ♦♦ Bargains (EC Mule) ♦♦ | |||
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#32
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Time to level bards to every level range for duo PL's, disrupt the zone 4 times longer, then delevel the bard back down and repeat.
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Stunningly Endowed - 60 Shaman
Specialty - 60 Bard Anihilation - 60 Monk Seized - 60 Cleric Astounding Pounding - 51 Druid | ||
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#33
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Terrible decision.
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#34
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Fuck yeah. Thanks devs!
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hello i'm cucumbers
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#35
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Bout time, great decision!
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#36
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Should definitely make things interesting. There is already a group xp'ing in chardok legitimately this morning.
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Qenni/Qani
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#37
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#38
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I'm not going to speak too much to the technological reasons being given for AE nerf, as it was a general feeling amongst the staff, not just one or two people. However, there were additional reasons that changes needed to be made. Chardok AE trivializes XP Gain with loads of free time inbetween, which goes against the spirit of the entire game, not just Classic EQ. It's also one of the only spots you can do this, which is significantly unfair as a whole. Bard AE kiting also continues to cause issues with zone disruptions.
So while you may disagree with one or two of the reasons, there's certainly enough people here agreeing that the change overall needed to be made.
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#39
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The way the coding selects the 25 mobs, is it similar to how the code selects the 4 or 5 mobs hit by a targetted AE spell?
For example, if I have mobs 1-10 in my kite all balled up and I cast a AE Direct Damage spell (4 target cap), every single time the server will select Mobs 1,2,3,4 (names given arbitrarily). It will continue selecting those mobs until they die or are out of range of the AE. Will PBAE select the same 25 every time or will it be random?
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#40
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